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2021-06-29Tint calculation moved to vertex shaderLaG19242-36/+7
2021-06-28Compacted vertices formatLaG19241-4/+4
2021-06-28Embed UV to vertex dataLaG19242-30/+10
2021-06-28More compact faces vertecies formatLaG19241-1/+1
2021-06-27Moved block face model matrix transformation to CPULaG19241-6/+3
2021-06-24Shader optimization, removed unused argument from GetBlockInfo functionUIS1-5/+3
2021-06-22Minor changes to Ui scriptsLaG19244-8/+44
2021-06-22Added Settings UILaG19247-28/+294
2021-06-19Added game menusLaG19248-54/+232
2021-06-18Implemented RmlFileInterfaceLaG19243-2/+129
2021-06-13Improved RmlUi integrationLaG19243-3/+6
2021-06-13Implemented basic RmlUi integrationLaG19245-0/+62
2021-06-07Fixed MacOS OpenGL errorsLaG19243-5/+10
2020-07-27Support for non-overworld dimensionsLaG19242-3/+7
2019-05-20Completely removed hardcoded list of blockstatesLaG19241-0/+491
2019-05-19Implemented block-apiLaG19242-4/+27
2019-05-19Implemented lua's "require" for AMLaG19242-0/+5
2019-05-19Implemented GameState lua-apiLaG19241-3/+9
2019-05-18Implemented more scripting APIsLaG19241-2/+15
2019-04-21Refactored lua-apiLaG19241-4/+9
2019-04-21Minor lua-api improvementLaG19242-1/+12
2019-04-21Added lua-supportLaG19241-0/+1
2019-01-27More advanced textures animation supportLaG19242-4/+13
2019-01-26Removed previous implementation of ShaderLaG192412-0/+243