From 0ca11f9bee1cd918acf6ce8247a495442009fec9 Mon Sep 17 00:00:00 2001 From: LaG1924 Date: Sun, 21 Nov 2021 17:49:23 +0500 Subject: Moved face lighting to lighting pass --- cwd/assets/altcraft/shaders/frag/light.fs | 16 ++++++++++++++-- 1 file changed, 14 insertions(+), 2 deletions(-) (limited to 'cwd/assets/altcraft/shaders/frag/light.fs') diff --git a/cwd/assets/altcraft/shaders/frag/light.fs b/cwd/assets/altcraft/shaders/frag/light.fs index 73686cc..12ab841 100644 --- a/cwd/assets/altcraft/shaders/frag/light.fs +++ b/cwd/assets/altcraft/shaders/frag/light.fs @@ -6,11 +6,23 @@ in vec2 uv; uniform sampler2D color; uniform sampler2D normal; +uniform sampler2D addColor; +uniform sampler2D light; uniform sampler2D depthStencil; +uniform float dayTime; + void main() { vec4 c = texture(color, uv); vec4 n = texture(normal, uv); - float d = texture(depthStencil, uv).r; - fragColor = n; + vec4 ac = texture(addColor, uv); + vec4 an = texture(light, uv); + float d = 1.0f - texture(depthStencil, uv).r; + + float faceLight = an.r; + float skyLight = an.g; + float lightLevel = clamp(faceLight + skyLight * dayTime, 0.2f, 1.0f); + vec3 faceColor = mix(ac.rgb * lightLevel, vec3(1,1,1) * lightLevel, float(ac.rgb == vec3(0,0,0))); + + fragColor = vec4(c.rgb * faceColor, 1.0f); } -- cgit v1.2.3