From 9ffe5b9c171e01a4319e6329bb21e6c05ac3e2b4 Mon Sep 17 00:00:00 2001 From: LaG1924 Date: Sun, 5 Dec 2021 06:44:37 +0500 Subject: Minor shader optimization --- cwd/assets/altcraft/shaders/frag/entity.fs | 2 +- cwd/assets/altcraft/shaders/frag/light.fs | 3 +-- cwd/assets/altcraft/shaders/frag/sky.fs | 2 +- 3 files changed, 3 insertions(+), 4 deletions(-) (limited to 'cwd/assets/altcraft') diff --git a/cwd/assets/altcraft/shaders/frag/entity.fs b/cwd/assets/altcraft/shaders/frag/entity.fs index 6e77a29..31e1a7c 100644 --- a/cwd/assets/altcraft/shaders/frag/entity.fs +++ b/cwd/assets/altcraft/shaders/frag/entity.fs @@ -14,6 +14,6 @@ void main() { color = vec4(entityColor, 1.0f); normal = vec4(0.0f, 0.0f, 0.0f, 1.0f); worldPos = entityWorldPos; - addColor = vec4(0.0f, 0.0f, 0.0f, 1.0f); + addColor = vec4(1.0f); light = vec4(1.0f, 1.0f, 0.0f, 1.0f); } diff --git a/cwd/assets/altcraft/shaders/frag/light.fs b/cwd/assets/altcraft/shaders/frag/light.fs index 5b2de5d..d1763f9 100644 --- a/cwd/assets/altcraft/shaders/frag/light.fs +++ b/cwd/assets/altcraft/shaders/frag/light.fs @@ -46,9 +46,8 @@ void main() { lightLevel *= (1.0f - s.r); } lightLevel = clamp(lightLevel, 0.005f, 1.0f); - vec3 faceColor = mix(ac.rgb * lightLevel, vec3(1,1,1) * lightLevel, float(ac.rgb == vec3(0,0,0))); - vec4 finalColor = vec4(c.rgb * faceColor, 1.0f); + vec4 finalColor = vec4(c.rgb * ac.rgb * lightLevel, 1.0f); finalColor.rgb = pow(finalColor.rgb, vec3(1.0f / gamma)); diff --git a/cwd/assets/altcraft/shaders/frag/sky.fs b/cwd/assets/altcraft/shaders/frag/sky.fs index 65a56ad..dc97440 100644 --- a/cwd/assets/altcraft/shaders/frag/sky.fs +++ b/cwd/assets/altcraft/shaders/frag/sky.fs @@ -66,6 +66,6 @@ void main() { color += vec4(Moon().rgb, 1.0f); normal = vec4(0.0f, 0.0f, 0.0f, 1.0f); worldPos = vec4(0.0f, 0.0f, 0.0f, 1.0f); - addColor = vec4(0.0f, 0.0f, 0.0f, 1.0f); + addColor = vec4(1.0f); light = vec4(1.0f, 1.0f, 0.0f, 1.0f); } -- cgit v1.2.3