From 6f67371bb1b46579ae837d0e0c61ac1b291be743 Mon Sep 17 00:00:00 2001
From: LaG1924 <12997935+LaG1924@users.noreply.github.com>
Date: Sat, 13 Jan 2018 07:51:33 +0500
Subject: Directory renamed
---
depedencies/include/glm/detail/func_geometric.hpp | 113 ----------------------
1 file changed, 113 deletions(-)
delete mode 100644 depedencies/include/glm/detail/func_geometric.hpp
(limited to 'depedencies/include/glm/detail/func_geometric.hpp')
diff --git a/depedencies/include/glm/detail/func_geometric.hpp b/depedencies/include/glm/detail/func_geometric.hpp
deleted file mode 100644
index 2f39bf5..0000000
--- a/depedencies/include/glm/detail/func_geometric.hpp
+++ /dev/null
@@ -1,113 +0,0 @@
-/// @ref core
-/// @file glm/detail/func_geometric.hpp
-///
-/// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions
-///
-/// @defgroup core_func_geometric Geometric functions
-/// @ingroup core
-///
-/// These operate on vectors as vectors, not component-wise.
-
-#pragma once
-
-#include "type_vec3.hpp"
-
-namespace glm
-{
- /// @addtogroup core_func_geometric
- /// @{
-
- /// Returns the length of x, i.e., sqrt(x * x).
- ///
- /// @tparam genType Floating-point vector types.
- ///
- /// @see GLSL length man page
- /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions
- template class vecType>
- GLM_FUNC_DECL T length(
- vecType const & x);
-
- /// Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
- ///
- /// @tparam genType Floating-point vector types.
- ///
- /// @see GLSL distance man page
- /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions
- template class vecType>
- GLM_FUNC_DECL T distance(
- vecType const & p0,
- vecType const & p1);
-
- /// Returns the dot product of x and y, i.e., result = x * y.
- ///
- /// @tparam genType Floating-point vector types.
- ///
- /// @see GLSL dot man page
- /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions
- template class vecType>
- GLM_FUNC_DECL T dot(
- vecType const & x,
- vecType const & y);
-
- /// Returns the cross product of x and y.
- ///
- /// @tparam valType Floating-point scalar types.
- ///
- /// @see GLSL cross man page
- /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions
- template
- GLM_FUNC_DECL tvec3 cross(
- tvec3 const & x,
- tvec3 const & y);
-
- /// Returns a vector in the same direction as x but with length of 1.
- /// According to issue 10 GLSL 1.10 specification, if length(x) == 0 then result is undefined and generate an error.
- ///
- /// @see GLSL normalize man page
- /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions
- template class vecType>
- GLM_FUNC_DECL vecType normalize(
- vecType const & x);
-
- /// If dot(Nref, I) < 0.0, return N, otherwise, return -N.
- ///
- /// @tparam genType Floating-point vector types.
- ///
- /// @see GLSL faceforward man page
- /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions
- template class vecType>
- GLM_FUNC_DECL vecType faceforward(
- vecType const & N,
- vecType const & I,
- vecType const & Nref);
-
- /// For the incident vector I and surface orientation N,
- /// returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
- ///
- /// @tparam genType Floating-point vector types.
- ///
- /// @see GLSL reflect man page
- /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions
- template
- GLM_FUNC_DECL genType reflect(
- genType const & I,
- genType const & N);
-
- /// For the incident vector I and surface normal N,
- /// and the ratio of indices of refraction eta,
- /// return the refraction vector.
- ///
- /// @tparam genType Floating-point vector types.
- ///
- /// @see GLSL refract man page
- /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions
- template class vecType>
- GLM_FUNC_DECL vecType refract(
- vecType const & I,
- vecType const & N,
- T eta);
-
- /// @}
-}//namespace glm
-
-#include "func_geometric.inl"
--
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