From 6f67371bb1b46579ae837d0e0c61ac1b291be743 Mon Sep 17 00:00:00 2001 From: LaG1924 <12997935+LaG1924@users.noreply.github.com> Date: Sat, 13 Jan 2018 07:51:33 +0500 Subject: Directory renamed --- depedencies/include/glm/detail/func_geometric.hpp | 113 ---------------------- 1 file changed, 113 deletions(-) delete mode 100644 depedencies/include/glm/detail/func_geometric.hpp (limited to 'depedencies/include/glm/detail/func_geometric.hpp') diff --git a/depedencies/include/glm/detail/func_geometric.hpp b/depedencies/include/glm/detail/func_geometric.hpp deleted file mode 100644 index 2f39bf5..0000000 --- a/depedencies/include/glm/detail/func_geometric.hpp +++ /dev/null @@ -1,113 +0,0 @@ -/// @ref core -/// @file glm/detail/func_geometric.hpp -/// -/// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions -/// -/// @defgroup core_func_geometric Geometric functions -/// @ingroup core -/// -/// These operate on vectors as vectors, not component-wise. - -#pragma once - -#include "type_vec3.hpp" - -namespace glm -{ - /// @addtogroup core_func_geometric - /// @{ - - /// Returns the length of x, i.e., sqrt(x * x). - /// - /// @tparam genType Floating-point vector types. - /// - /// @see GLSL length man page - /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions - template class vecType> - GLM_FUNC_DECL T length( - vecType const & x); - - /// Returns the distance betwwen p0 and p1, i.e., length(p0 - p1). - /// - /// @tparam genType Floating-point vector types. - /// - /// @see GLSL distance man page - /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions - template class vecType> - GLM_FUNC_DECL T distance( - vecType const & p0, - vecType const & p1); - - /// Returns the dot product of x and y, i.e., result = x * y. - /// - /// @tparam genType Floating-point vector types. - /// - /// @see GLSL dot man page - /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions - template class vecType> - GLM_FUNC_DECL T dot( - vecType const & x, - vecType const & y); - - /// Returns the cross product of x and y. - /// - /// @tparam valType Floating-point scalar types. - /// - /// @see GLSL cross man page - /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions - template - GLM_FUNC_DECL tvec3 cross( - tvec3 const & x, - tvec3 const & y); - - /// Returns a vector in the same direction as x but with length of 1. - /// According to issue 10 GLSL 1.10 specification, if length(x) == 0 then result is undefined and generate an error. - /// - /// @see GLSL normalize man page - /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions - template class vecType> - GLM_FUNC_DECL vecType normalize( - vecType const & x); - - /// If dot(Nref, I) < 0.0, return N, otherwise, return -N. - /// - /// @tparam genType Floating-point vector types. - /// - /// @see GLSL faceforward man page - /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions - template class vecType> - GLM_FUNC_DECL vecType faceforward( - vecType const & N, - vecType const & I, - vecType const & Nref); - - /// For the incident vector I and surface orientation N, - /// returns the reflection direction : result = I - 2.0 * dot(N, I) * N. - /// - /// @tparam genType Floating-point vector types. - /// - /// @see GLSL reflect man page - /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions - template - GLM_FUNC_DECL genType reflect( - genType const & I, - genType const & N); - - /// For the incident vector I and surface normal N, - /// and the ratio of indices of refraction eta, - /// return the refraction vector. - /// - /// @tparam genType Floating-point vector types. - /// - /// @see GLSL refract man page - /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions - template class vecType> - GLM_FUNC_DECL vecType refract( - vecType const & I, - vecType const & N, - T eta); - - /// @} -}//namespace glm - -#include "func_geometric.inl" -- cgit v1.2.3