From fd63f251c53ce15fd2e70efe97abca2f8316461d Mon Sep 17 00:00:00 2001 From: LaG1924 <12997935+LaG1924@users.noreply.github.com> Date: Thu, 9 Aug 2018 13:33:12 +0500 Subject: Workaround for liquids --- src/AssetManager.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/AssetManager.cpp') diff --git a/src/AssetManager.cpp b/src/AssetManager.cpp index 97833f5..5fa7990 100644 --- a/src/AssetManager.cpp +++ b/src/AssetManager.cpp @@ -455,6 +455,10 @@ void ParseBlockModels() { } textureName.insert(0, "minecraft/textures/"); texture = AssetManager::GetTexture(textureName); + if (textureName.find("water_flow") != std::string::npos) + texture.h /= 32.0f; + if (textureName.find("lava_flow") != std::string::npos) + texture.h /= 16.0f; if (!(face.second.uv == BlockModel::ElementData::FaceData::Uv{ 0,16,0,16 }) && !(face.second.uv == BlockModel::ElementData::FaceData::Uv{ 0,0,0,0 }) && !(face.second.uv == BlockModel::ElementData::FaceData::Uv{ 0,0,16,16 })) { -- cgit v1.2.3