From c3472b8abd8185f392e6c2afb68a7411232396d6 Mon Sep 17 00:00:00 2001 From: LaG1924 <12997935+LaG1924@users.noreply.github.com> Date: Sun, 27 Jan 2019 08:10:36 +0500 Subject: Added slow GameState sync --- src/Render.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/Render.cpp') diff --git a/src/Render.cpp b/src/Render.cpp index b5dea63..5432979 100644 --- a/src/Render.cpp +++ b/src/Render.cpp @@ -384,7 +384,8 @@ void Render::RenderGui() { if (world) { Entity *playerPtr = world->GameStatePtr()->GetPlayer(); SelectionStatus selectionStatus = world->GameStatePtr()->GetSelectionStatus(); - World *worldPtr = &world->GameStatePtr()->GetWorld(); + World worldObj = world->GameStatePtr()->GetWorld(); + World *worldPtr = &worldObj; ImGui::Text("TPS: %.1f (%.2fms)", 1000.0f / gameTime, gameTime); ImGui::Text("Sections loaded: %d", (int) DebugInfo::totalSections); -- cgit v1.2.3