From 90397c50e72567fa9df7d316f1bb263823d42da8 Mon Sep 17 00:00:00 2001 From: LaG1924 <12997935+LaG1924@users.noreply.github.com> Date: Sun, 18 Mar 2018 17:38:36 +0500 Subject: Removed that ugly texture of night sky --- src/RendererWorld.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'src/RendererWorld.cpp') diff --git a/src/RendererWorld.cpp b/src/RendererWorld.cpp index 628680c..04d8392 100644 --- a/src/RendererWorld.cpp +++ b/src/RendererWorld.cpp @@ -446,9 +446,7 @@ void RendererWorld::PrepareRender() { skyShader = new Shader("./shaders/sky.vs", "./shaders/sky.fs"); skyShader->Use(); - glUniform1i(glGetUniformLocation(skyShader->Program, "textureAtlas"), 0); - TextureCoordinates skyTexture = AssetManager::Instance().GetTextureByAssetName("minecraft/textures/entity/end_portal"); - glUniform4f(glGetUniformLocation(skyShader->Program, "skyTexture"),skyTexture.x,skyTexture.y,skyTexture.w,skyTexture.h); + glUniform1i(glGetUniformLocation(skyShader->Program, "textureAtlas"), 0); TextureCoordinates sunTexture = AssetManager::Instance().GetTextureByAssetName("minecraft/textures/environment/sun"); glUniform4f(glGetUniformLocation(skyShader->Program, "sunTexture"), sunTexture.x, sunTexture.y, sunTexture.w, sunTexture.h); TextureCoordinates moonTexture = AssetManager::Instance().GetTextureByAssetName("minecraft/textures/environment/moon_phases"); -- cgit v1.2.3