#pragma once #include "Packet.hpp" class PacketParser { public: static void Parse(Packet &packet, ConnectionState state = Play, bool ClientBound = true); static void ParseServerBound(Packet &packet, ConnectionState state); static void ParseLogin(Packet &packet); static void ParsePlay(Packet &packet); static void ParseLogin0x00(Packet &packet); static void ParseLogin0x02(Packet &packet); static void ParsePlay0x23(Packet &packet); static void ParsePlay0x1F(Packet &packet); static void ParsePlay0x0D(Packet &packet); static void ParsePlay0x2B(Packet &packet); static void ParsePlay0x43(Packet &packet); static void ParsePlay0x2E(Packet &packet); static void ParsePlay0x1A(Packet &packet); static void ParsePlay0x20(Packet &packet); static void ParsePlay0x07(Packet &packet); };