#version 330 core in VS_OUT { vec3 Texture; vec3 Color; } fs_in; out vec4 fragColor; uniform sampler2DArray textureAtlas; void main() { vec4 color = texture(textureAtlas,fs_in.Texture); if (color.a < 0.3) discard; fragColor = vec4(color.rgb * fs_in.Color, 1.0); }