/// @ref core /// @file glm/detail/type_vec.hpp #pragma once #include "precision.hpp" #include "type_int.hpp" namespace glm{ namespace detail { template struct storage { typedef struct type { uint8 data[size]; } type; }; #define GLM_ALIGNED_STORAGE_TYPE_STRUCT(x) \ template \ struct storage { \ GLM_ALIGNED_STRUCT(x) type { \ uint8 data[x]; \ }; \ }; GLM_ALIGNED_STORAGE_TYPE_STRUCT(1) GLM_ALIGNED_STORAGE_TYPE_STRUCT(2) GLM_ALIGNED_STORAGE_TYPE_STRUCT(4) GLM_ALIGNED_STORAGE_TYPE_STRUCT(8) GLM_ALIGNED_STORAGE_TYPE_STRUCT(16) GLM_ALIGNED_STORAGE_TYPE_STRUCT(32) GLM_ALIGNED_STORAGE_TYPE_STRUCT(64) # if GLM_ARCH & GLM_ARCH_SSE2_BIT template <> struct storage { typedef glm_vec4 type; }; template <> struct storage { typedef glm_ivec4 type; }; template <> struct storage { typedef glm_uvec4 type; }; /* # else typedef union __declspec(align(16)) glm_128 { unsigned __int8 data[16]; } glm_128; template <> struct storage { typedef glm_128 type; }; template <> struct storage { typedef glm_128 type; }; template <> struct storage { typedef glm_128 type; }; */ # endif # if (GLM_ARCH & GLM_ARCH_AVX_BIT) template <> struct storage { typedef glm_dvec4 type; }; # endif # if (GLM_ARCH & GLM_ARCH_AVX2_BIT) template <> struct storage { typedef glm_i64vec4 type; }; template <> struct storage { typedef glm_u64vec4 type; }; # endif }//namespace detail template struct tvec1; template struct tvec2; template struct tvec3; template struct tvec4; typedef tvec1 highp_vec1_t; typedef tvec1 mediump_vec1_t; typedef tvec1 lowp_vec1_t; typedef tvec1 highp_dvec1_t; typedef tvec1 mediump_dvec1_t; typedef tvec1 lowp_dvec1_t; typedef tvec1 highp_ivec1_t; typedef tvec1 mediump_ivec1_t; typedef tvec1 lowp_ivec1_t; typedef tvec1 highp_uvec1_t; typedef tvec1 mediump_uvec1_t; typedef tvec1 lowp_uvec1_t; typedef tvec1 highp_bvec1_t; typedef tvec1 mediump_bvec1_t; typedef tvec1 lowp_bvec1_t; /// @addtogroup core_precision /// @{ /// 2 components vector of high single-precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tvec2 highp_vec2; /// 2 components vector of medium single-precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tvec2 mediump_vec2; /// 2 components vector of low single-precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tvec2 lowp_vec2; /// 2 components vector of high double-precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tvec2 highp_dvec2; /// 2 components vector of medium double-precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tvec2 mediump_dvec2; /// 2 components vector of low double-precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tvec2 lowp_dvec2; /// 2 components vector of high precision signed integer numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tvec2 highp_ivec2; /// 2 components vector of medium precision signed integer numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tvec2 mediump_ivec2; /// 2 components vector of low precision signed integer numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tvec2 lowp_ivec2; /// 2 components vector of high precision unsigned integer numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tvec2 highp_uvec2; /// 2 components vector of medium precision unsigned integer numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tvec2 mediump_uvec2; /// 2 components vector of low precision unsigned integer numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tvec2 lowp_uvec2; /// 2 components vector of high precision bool numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tvec2 highp_bvec2; /// 2 components vector of medium precision bool numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tvec2 mediump_bvec2; /// 2 components vector of low precision bool numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tvec2 lowp_bvec2; /// @} /// @addtogroup core_precision /// @{ /// 3 components vector of high single-precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tvec3 highp_vec3; /// 3 components vector of medium single-precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tvec3 mediump_vec3; /// 3 components vector of low single-precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tvec3 lowp_vec3; /// 3 components vector of high double-precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tvec3 highp_dvec3; /// 3 components vector of medium double-precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tvec3 mediump_dvec3; /// 3 components vector of low double-precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tvec3 lowp_dvec3; /// 3 components vector of high precision signed integer numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tvec3 highp_ivec3; /// 3 components vector of medium precision signed integer numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tvec3 mediump_ivec3; /// 3 components vector of low precision signed integer numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tvec3 lowp_ivec3; /// 3 components vector of high precision unsigned integer numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tvec3 highp_uvec3; /// 3 components vector of medium precision unsigned integer numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tvec3 mediump_uvec3; /// 3 components vector of low precision unsigned integer numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tvec3 lowp_uvec3; /// 3 components vector of high precision bool numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tvec3 highp_bvec3; /// 3 components vector of medium precision bool numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tvec3 mediump_bvec3; /// 3 components vector of low precision bool numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tvec3 lowp_bvec3; /// @} /// @addtogroup core_precision /// @{ /// 4 components vector of high single-precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tvec4 highp_vec4; /// 4 components vector of medium single-precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tvec4 mediump_vec4; /// 4 components vector of low single-precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tvec4 lowp_vec4; /// 4 components vector of high double-precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tvec4 highp_dvec4; /// 4 components vector of medium double-precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tvec4 mediump_dvec4; /// 4 components vector of low double-precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tvec4 lowp_dvec4; /// 4 components vector of high precision signed integer numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tvec4 highp_ivec4; /// 4 components vector of medium precision signed integer numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tvec4 mediump_ivec4; /// 4 components vector of low precision signed integer numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tvec4 lowp_ivec4; /// 4 components vector of high precision unsigned integer numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tvec4 highp_uvec4; /// 4 components vector of medium precision unsigned integer numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tvec4 mediump_uvec4; /// 4 components vector of low precision unsigned integer numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tvec4 lowp_uvec4; /// 4 components vector of high precision bool numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tvec4 highp_bvec4; /// 4 components vector of medium precision bool numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tvec4 mediump_bvec4; /// 4 components vector of low precision bool numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tvec4 lowp_bvec4; /// @} /// @addtogroup core_types /// @{ // -- Default float definition -- #if(defined(GLM_PRECISION_LOWP_FLOAT)) typedef lowp_vec2 vec2; typedef lowp_vec3 vec3; typedef lowp_vec4 vec4; #elif(defined(GLM_PRECISION_MEDIUMP_FLOAT)) typedef mediump_vec2 vec2; typedef mediump_vec3 vec3; typedef mediump_vec4 vec4; #else //defined(GLM_PRECISION_HIGHP_FLOAT) /// 2 components vector of floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors typedef highp_vec2 vec2; //! 3 components vector of floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors typedef highp_vec3 vec3; //! 4 components vector of floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors typedef highp_vec4 vec4; #endif//GLM_PRECISION // -- Default double definition -- #if(defined(GLM_PRECISION_LOWP_DOUBLE)) typedef lowp_dvec2 dvec2; typedef lowp_dvec3 dvec3; typedef lowp_dvec4 dvec4; #elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) typedef mediump_dvec2 dvec2; typedef mediump_dvec3 dvec3; typedef mediump_dvec4 dvec4; #else //defined(GLM_PRECISION_HIGHP_DOUBLE) /// 2 components vector of double-precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors typedef highp_dvec2 dvec2; //! 3 components vector of double-precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors typedef highp_dvec3 dvec3; //! 4 components vector of double-precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors typedef highp_dvec4 dvec4; #endif//GLM_PRECISION // -- Signed integer definition -- #if(defined(GLM_PRECISION_LOWP_INT)) typedef lowp_ivec2 ivec2; typedef lowp_ivec3 ivec3; typedef lowp_ivec4 ivec4; #elif(defined(GLM_PRECISION_MEDIUMP_INT)) typedef mediump_ivec2 ivec2; typedef mediump_ivec3 ivec3; typedef mediump_ivec4 ivec4; #else //defined(GLM_PRECISION_HIGHP_INT) /// 2 components vector of signed integer numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors typedef highp_ivec2 ivec2; /// 3 components vector of signed integer numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors typedef highp_ivec3 ivec3; /// 4 components vector of signed integer numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors typedef highp_ivec4 ivec4; #endif//GLM_PRECISION // -- Unsigned integer definition -- #if(defined(GLM_PRECISION_LOWP_UINT)) typedef lowp_uvec2 uvec2; typedef lowp_uvec3 uvec3; typedef lowp_uvec4 uvec4; #elif(defined(GLM_PRECISION_MEDIUMP_UINT)) typedef mediump_uvec2 uvec2; typedef mediump_uvec3 uvec3; typedef mediump_uvec4 uvec4; #else //defined(GLM_PRECISION_HIGHP_UINT) /// 2 components vector of unsigned integer numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors typedef highp_uvec2 uvec2; /// 3 components vector of unsigned integer numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors typedef highp_uvec3 uvec3; /// 4 components vector of unsigned integer numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors typedef highp_uvec4 uvec4; #endif//GLM_PRECISION // -- Boolean definition -- #if(defined(GLM_PRECISION_LOWP_BOOL)) typedef lowp_bvec2 bvec2; typedef lowp_bvec3 bvec3; typedef lowp_bvec4 bvec4; #elif(defined(GLM_PRECISION_MEDIUMP_BOOL)) typedef mediump_bvec2 bvec2; typedef mediump_bvec3 bvec3; typedef mediump_bvec4 bvec4; #else //defined(GLM_PRECISION_HIGHP_BOOL) /// 2 components vector of boolean. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors typedef highp_bvec2 bvec2; /// 3 components vector of boolean. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors typedef highp_bvec3 bvec3; /// 4 components vector of boolean. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors typedef highp_bvec4 bvec4; #endif//GLM_PRECISION /// @} }//namespace glm