/// @ref gtx_closest_point /// @file glm/gtx/closest_point.inl namespace glm { template GLM_FUNC_QUALIFIER tvec3 closestPointOnLine ( tvec3 const & point, tvec3 const & a, tvec3 const & b ) { T LineLength = distance(a, b); tvec3 Vector = point - a; tvec3 LineDirection = (b - a) / LineLength; // Project Vector3 to LineDirection to get the distance of point from a T Distance = dot(Vector, LineDirection); if(Distance <= T(0)) return a; if(Distance >= LineLength) return b; return a + LineDirection * Distance; } template GLM_FUNC_QUALIFIER tvec2 closestPointOnLine ( tvec2 const & point, tvec2 const & a, tvec2 const & b ) { T LineLength = distance(a, b); tvec2 Vector = point - a; tvec2 LineDirection = (b - a) / LineLength; // Project Vector3 to LineDirection to get the distance of point from a T Distance = dot(Vector3, LineDirection); if(Distance <= T(0)) return a; if(Distance >= LineLength) return b; return a + LineDirection * Distance; } }//namespace glm