/// @ref gtx_compatibility /// @file glm/gtx/compatibility.hpp /// /// @see core (dependence) /// @see gtc_half_float (dependence) /// /// @defgroup gtx_compatibility GLM_GTX_compatibility /// @ingroup gtx /// /// @brief Provide functions to increase the compatibility with Cg and HLSL languages /// /// need to be included to use these functionalities. #pragma once // Dependency: #include "../glm.hpp" #include "../gtc/quaternion.hpp" #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) # pragma message("GLM: GLM_GTX_compatibility extension included") #endif #if GLM_COMPILER & GLM_COMPILER_VC # include #elif GLM_COMPILER & GLM_COMPILER_GCC # include # if(GLM_PLATFORM & GLM_PLATFORM_ANDROID) # undef isfinite # endif #endif//GLM_COMPILER namespace glm { /// @addtogroup gtx_compatibility /// @{ template GLM_FUNC_QUALIFIER T lerp(T x, T y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) template GLM_FUNC_QUALIFIER tvec2 lerp(const tvec2& x, const tvec2& y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) template GLM_FUNC_QUALIFIER tvec3 lerp(const tvec3& x, const tvec3& y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) template GLM_FUNC_QUALIFIER tvec4 lerp(const tvec4& x, const tvec4& y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) template GLM_FUNC_QUALIFIER tvec2 lerp(const tvec2& x, const tvec2& y, const tvec2& a){return mix(x, y, a);} //!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) template GLM_FUNC_QUALIFIER tvec3 lerp(const tvec3& x, const tvec3& y, const tvec3& a){return mix(x, y, a);} //!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) template GLM_FUNC_QUALIFIER tvec4 lerp(const tvec4& x, const tvec4& y, const tvec4& a){return mix(x, y, a);} //!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) template GLM_FUNC_QUALIFIER T saturate(T x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) template GLM_FUNC_QUALIFIER tvec2 saturate(const tvec2& x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) template GLM_FUNC_QUALIFIER tvec3 saturate(const tvec3& x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) template GLM_FUNC_QUALIFIER tvec4 saturate(const tvec4& x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) template GLM_FUNC_QUALIFIER T atan2(T x, T y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) template GLM_FUNC_QUALIFIER tvec2 atan2(const tvec2& x, const tvec2& y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) template GLM_FUNC_QUALIFIER tvec3 atan2(const tvec3& x, const tvec3& y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) template GLM_FUNC_QUALIFIER tvec4 atan2(const tvec4& x, const tvec4& y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) template GLM_FUNC_DECL bool isfinite(genType const & x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) template GLM_FUNC_DECL tvec1 isfinite(const tvec1& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) template GLM_FUNC_DECL tvec2 isfinite(const tvec2& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) template GLM_FUNC_DECL tvec3 isfinite(const tvec3& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) template GLM_FUNC_DECL tvec4 isfinite(const tvec4& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) typedef bool bool1; //!< \brief boolean type with 1 component. (From GLM_GTX_compatibility extension) typedef tvec2 bool2; //!< \brief boolean type with 2 components. (From GLM_GTX_compatibility extension) typedef tvec3 bool3; //!< \brief boolean type with 3 components. (From GLM_GTX_compatibility extension) typedef tvec4 bool4; //!< \brief boolean type with 4 components. (From GLM_GTX_compatibility extension) typedef bool bool1x1; //!< \brief boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension) typedef tmat2x2 bool2x2; //!< \brief boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) typedef tmat2x3 bool2x3; //!< \brief boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) typedef tmat2x4 bool2x4; //!< \brief boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) typedef tmat3x2 bool3x2; //!< \brief boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) typedef tmat3x3 bool3x3; //!< \brief boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) typedef tmat3x4 bool3x4; //!< \brief boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) typedef tmat4x2 bool4x2; //!< \brief boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) typedef tmat4x3 bool4x3; //!< \brief boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) typedef tmat4x4 bool4x4; //!< \brief boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) typedef int int1; //!< \brief integer vector with 1 component. (From GLM_GTX_compatibility extension) typedef tvec2 int2; //!< \brief integer vector with 2 components. (From GLM_GTX_compatibility extension) typedef tvec3 int3; //!< \brief integer vector with 3 components. (From GLM_GTX_compatibility extension) typedef tvec4 int4; //!< \brief integer vector with 4 components. (From GLM_GTX_compatibility extension) typedef int int1x1; //!< \brief integer matrix with 1 component. (From GLM_GTX_compatibility extension) typedef tmat2x2 int2x2; //!< \brief integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) typedef tmat2x3 int2x3; //!< \brief integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) typedef tmat2x4 int2x4; //!< \brief integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) typedef tmat3x2 int3x2; //!< \brief integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) typedef tmat3x3 int3x3; //!< \brief integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) typedef tmat3x4 int3x4; //!< \brief integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) typedef tmat4x2 int4x2; //!< \brief integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) typedef tmat4x3 int4x3; //!< \brief integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) typedef tmat4x4 int4x4; //!< \brief integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) typedef float float1; //!< \brief single-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension) typedef tvec2 float2; //!< \brief single-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension) typedef tvec3 float3; //!< \brief single-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension) typedef tvec4 float4; //!< \brief single-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension) typedef float float1x1; //!< \brief single-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) typedef tmat2x2 float2x2; //!< \brief single-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) typedef tmat2x3 float2x3; //!< \brief single-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) typedef tmat2x4 float2x4; //!< \brief single-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) typedef tmat3x2 float3x2; //!< \brief single-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) typedef tmat3x3 float3x3; //!< \brief single-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) typedef tmat3x4 float3x4; //!< \brief single-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) typedef tmat4x2 float4x2; //!< \brief single-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) typedef tmat4x3 float4x3; //!< \brief single-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) typedef tmat4x4 float4x4; //!< \brief single-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) typedef double double1; //!< \brief double-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension) typedef tvec2 double2; //!< \brief double-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension) typedef tvec3 double3; //!< \brief double-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension) typedef tvec4 double4; //!< \brief double-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension) typedef double double1x1; //!< \brief double-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) typedef tmat2x2 double2x2; //!< \brief double-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) typedef tmat2x3 double2x3; //!< \brief double-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) typedef tmat2x4 double2x4; //!< \brief double-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) typedef tmat3x2 double3x2; //!< \brief double-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) typedef tmat3x3 double3x3; //!< \brief double-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) typedef tmat3x4 double3x4; //!< \brief double-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) typedef tmat4x2 double4x2; //!< \brief double-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) typedef tmat4x3 double4x3; //!< \brief double-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) typedef tmat4x4 double4x4; //!< \brief double-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) /// @} }//namespace glm #include "compatibility.inl"