/// @ref gtx_intersect /// @file glm/gtx/intersect.hpp /// /// @see core (dependence) /// @see gtx_closest_point (dependence) /// /// @defgroup gtx_intersect GLM_GTX_intersect /// @ingroup gtx /// /// @brief Add intersection functions /// /// need to be included to use these functionalities. #pragma once // Dependency: #include #include #include "../glm.hpp" #include "../geometric.hpp" #include "../gtx/closest_point.hpp" #include "../gtx/vector_query.hpp" #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) # pragma message("GLM: GLM_GTX_closest_point extension included") #endif namespace glm { /// @addtogroup gtx_intersect /// @{ //! Compute the intersection of a ray and a plane. //! Ray direction and plane normal must be unit length. //! From GLM_GTX_intersect extension. template GLM_FUNC_DECL bool intersectRayPlane( genType const & orig, genType const & dir, genType const & planeOrig, genType const & planeNormal, typename genType::value_type & intersectionDistance); //! Compute the intersection of a ray and a triangle. //! From GLM_GTX_intersect extension. template GLM_FUNC_DECL bool intersectRayTriangle( genType const & orig, genType const & dir, genType const & vert0, genType const & vert1, genType const & vert2, genType & baryPosition); //! Compute the intersection of a line and a triangle. //! From GLM_GTX_intersect extension. template GLM_FUNC_DECL bool intersectLineTriangle( genType const & orig, genType const & dir, genType const & vert0, genType const & vert1, genType const & vert2, genType & position); //! Compute the intersection distance of a ray and a sphere. //! The ray direction vector is unit length. //! From GLM_GTX_intersect extension. template GLM_FUNC_DECL bool intersectRaySphere( genType const & rayStarting, genType const & rayNormalizedDirection, genType const & sphereCenter, typename genType::value_type const sphereRadiusSquered, typename genType::value_type & intersectionDistance); //! Compute the intersection of a ray and a sphere. //! From GLM_GTX_intersect extension. template GLM_FUNC_DECL bool intersectRaySphere( genType const & rayStarting, genType const & rayNormalizedDirection, genType const & sphereCenter, const typename genType::value_type sphereRadius, genType & intersectionPosition, genType & intersectionNormal); //! Compute the intersection of a line and a sphere. //! From GLM_GTX_intersect extension template GLM_FUNC_DECL bool intersectLineSphere( genType const & point0, genType const & point1, genType const & sphereCenter, typename genType::value_type sphereRadius, genType & intersectionPosition1, genType & intersectionNormal1, genType & intersectionPosition2 = genType(), genType & intersectionNormal2 = genType()); /// @} }//namespace glm #include "intersect.inl"