/// @ref gtx_rotate_normalized_axis /// @file glm/gtx/rotate_normalized_axis.hpp /// /// @see core (dependence) /// @see gtc_matrix_transform /// @see gtc_quaternion /// /// @defgroup gtx_rotate_normalized_axis GLM_GTX_rotate_normalized_axis /// @ingroup gtx /// /// @brief Quaternions and matrices rotations around normalized axis. /// /// need to be included to use these functionalities. #pragma once // Dependency: #include "../glm.hpp" #include "../gtc/epsilon.hpp" #include "../gtc/quaternion.hpp" #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) # pragma message("GLM: GLM_GTX_rotate_normalized_axis extension included") #endif namespace glm { /// @addtogroup gtx_rotate_normalized_axis /// @{ /// Builds a rotation 4 * 4 matrix created from a normalized axis and an angle. /// /// @param m Input matrix multiplied by this rotation matrix. /// @param angle Rotation angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. /// @param axis Rotation axis, must be normalized. /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. /// /// @see gtx_rotate_normalized_axis /// @see - rotate(T angle, T x, T y, T z) /// @see - rotate(tmat4x4 const & m, T angle, T x, T y, T z) /// @see - rotate(T angle, tvec3 const & v) template GLM_FUNC_DECL tmat4x4 rotateNormalizedAxis( tmat4x4 const & m, T const & angle, tvec3 const & axis); /// Rotates a quaternion from a vector of 3 components normalized axis and an angle. /// /// @param q Source orientation /// @param angle Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. /// @param axis Normalized axis of the rotation, must be normalized. /// /// @see gtx_rotate_normalized_axis template GLM_FUNC_DECL tquat rotateNormalizedAxis( tquat const & q, T const & angle, tvec3 const & axis); /// @} }//namespace glm #include "rotate_normalized_axis.inl"