/// @ref core /// @file glm/detail/_noise.hpp #pragma once #include "../vec2.hpp" #include "../vec3.hpp" #include "../vec4.hpp" #include "../common.hpp" namespace glm{ namespace detail { template GLM_FUNC_QUALIFIER T mod289(T const& x) { return x - floor(x * (static_cast(1.0) / static_cast(289.0))) * static_cast(289.0); } template GLM_FUNC_QUALIFIER T permute(T const& x) { return mod289(((x * static_cast(34)) + static_cast(1)) * x); } template GLM_FUNC_QUALIFIER vec<2, T, Q> permute(vec<2, T, Q> const& x) { return mod289(((x * static_cast(34)) + static_cast(1)) * x); } template GLM_FUNC_QUALIFIER vec<3, T, Q> permute(vec<3, T, Q> const& x) { return mod289(((x * static_cast(34)) + static_cast(1)) * x); } template GLM_FUNC_QUALIFIER vec<4, T, Q> permute(vec<4, T, Q> const& x) { return mod289(((x * static_cast(34)) + static_cast(1)) * x); } template GLM_FUNC_QUALIFIER T taylorInvSqrt(T const& r) { return T(1.79284291400159) - T(0.85373472095314) * r; } template GLM_FUNC_QUALIFIER vec<2, T, Q> taylorInvSqrt(vec<2, T, Q> const& r) { return T(1.79284291400159) - T(0.85373472095314) * r; } template GLM_FUNC_QUALIFIER vec<3, T, Q> taylorInvSqrt(vec<3, T, Q> const& r) { return T(1.79284291400159) - T(0.85373472095314) * r; } template GLM_FUNC_QUALIFIER vec<4, T, Q> taylorInvSqrt(vec<4, T, Q> const& r) { return T(1.79284291400159) - T(0.85373472095314) * r; } template GLM_FUNC_QUALIFIER vec<2, T, Q> fade(vec<2, T, Q> const& t) { return (t * t * t) * (t * (t * T(6) - T(15)) + T(10)); } template GLM_FUNC_QUALIFIER vec<3, T, Q> fade(vec<3, T, Q> const& t) { return (t * t * t) * (t * (t * T(6) - T(15)) + T(10)); } template GLM_FUNC_QUALIFIER vec<4, T, Q> fade(vec<4, T, Q> const& t) { return (t * t * t) * (t * (t * T(6) - T(15)) + T(10)); } }//namespace detail }//namespace glm