/// @ref core /// @file glm/core/type_tvec2.inl namespace glm { // -- Implicit basic constructors -- # if !GLM_HAS_DEFAULTED_FUNCTIONS || defined(GLM_FORCE_CTOR_INIT) template GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, Q>::vec() # ifdef GLM_FORCE_CTOR_INIT : x(0), y(0) # endif {} # endif//!GLM_HAS_DEFAULTED_FUNCTIONS || defined(GLM_FORCE_CTOR_INIT) # if !GLM_HAS_DEFAULTED_FUNCTIONS template GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, Q>::vec(vec<2, T, Q> const& v) : x(v.x), y(v.y) {} # endif//!GLM_HAS_DEFAULTED_FUNCTIONS template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, Q>::vec(vec<2, T, P> const& v) : x(v.x), y(v.y) {} // -- Explicit basic constructors -- template GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, Q>::vec(T scalar) : x(scalar), y(scalar) {} template GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, Q>::vec(T _x, T _y) : x(_x), y(_y) {} // -- Conversion scalar constructors -- template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, Q>::vec(A _x, B _y) : x(static_cast(_x)) , y(static_cast(_y)) {} template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, Q>::vec(vec<1, A, Q> const& _x, vec<1, B, Q> const& _y) : x(static_cast(_x.x)) , y(static_cast(_y.x)) {} // -- Conversion vector constructors -- template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, Q>::vec(vec<2, U, P> const& v) : x(static_cast(v.x)) , y(static_cast(v.y)) {} template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, Q>::vec(vec<3, U, P> const& v) : x(static_cast(v.x)) , y(static_cast(v.y)) {} template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, Q>::vec(vec<4, U, P> const& v) : x(static_cast(v.x)) , y(static_cast(v.y)) {} // -- Component accesses -- template GLM_FUNC_QUALIFIER T & vec<2, T, Q>::operator[](typename vec<2, T, Q>::length_type i) { assert(i >= 0 && i < this->length()); return (&x)[i]; } template GLM_FUNC_QUALIFIER T const& vec<2, T, Q>::operator[](typename vec<2, T, Q>::length_type i) const { assert(i >= 0 && i < this->length()); return (&x)[i]; } // -- Unary arithmetic operators -- # if !GLM_HAS_DEFAULTED_FUNCTIONS template GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 vec<2, T, Q> & vec<2, T, Q>::operator=(vec<2, T, Q> const& v) { this->x = v.x; this->y = v.y; return *this; } # endif//!GLM_HAS_DEFAULTED_FUNCTIONS template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 vec<2, T, Q> & vec<2, T, Q>::operator=(vec<2, U, Q> const& v) { this->x = static_cast(v.x); this->y = static_cast(v.y); return *this; } template template GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator+=(U scalar) { this->x += static_cast(scalar); this->y += static_cast(scalar); return *this; } template template GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator+=(vec<1, U, Q> const& v) { this->x += static_cast(v.x); this->y += static_cast(v.x); return *this; } template template GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator+=(vec<2, U, Q> const& v) { this->x += static_cast(v.x); this->y += static_cast(v.y); return *this; } template template GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator-=(U scalar) { this->x -= static_cast(scalar); this->y -= static_cast(scalar); return *this; } template template GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator-=(vec<1, U, Q> const& v) { this->x -= static_cast(v.x); this->y -= static_cast(v.x); return *this; } template template GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator-=(vec<2, U, Q> const& v) { this->x -= static_cast(v.x); this->y -= static_cast(v.y); return *this; } template template GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator*=(U scalar) { this->x *= static_cast(scalar); this->y *= static_cast(scalar); return *this; } template template GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator*=(vec<1, U, Q> const& v) { this->x *= static_cast(v.x); this->y *= static_cast(v.x); return *this; } template template GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator*=(vec<2, U, Q> const& v) { this->x *= static_cast(v.x); this->y *= static_cast(v.y); return *this; } template template GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator/=(U scalar) { this->x /= static_cast(scalar); this->y /= static_cast(scalar); return *this; } template template GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator/=(vec<1, U, Q> const& v) { this->x /= static_cast(v.x); this->y /= static_cast(v.x); return *this; } template template GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator/=(vec<2, U, Q> const& v) { this->x /= static_cast(v.x); this->y /= static_cast(v.y); return *this; } // -- Increment and decrement operators -- template GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator++() { ++this->x; ++this->y; return *this; } template GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator--() { --this->x; --this->y; return *this; } template GLM_FUNC_QUALIFIER vec<2, T, Q> vec<2, T, Q>::operator++(int) { vec<2, T, Q> Result(*this); ++*this; return Result; } template GLM_FUNC_QUALIFIER vec<2, T, Q> vec<2, T, Q>::operator--(int) { vec<2, T, Q> Result(*this); --*this; return Result; } // -- Unary bit operators -- template template GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator%=(U scalar) { this->x %= static_cast(scalar); this->y %= static_cast(scalar); return *this; } template template GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator%=(vec<1, U, Q> const& v) { this->x %= static_cast(v.x); this->y %= static_cast(v.x); return *this; } template template GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator%=(vec<2, U, Q> const& v) { this->x %= static_cast(v.x); this->y %= static_cast(v.y); return *this; } template template GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator&=(U scalar) { this->x &= static_cast(scalar); this->y &= static_cast(scalar); return *this; } template template GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator&=(vec<1, U, Q> const& v) { this->x &= static_cast(v.x); this->y &= static_cast(v.x); return *this; } template template GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator&=(vec<2, U, Q> const& v) { this->x &= static_cast(v.x); this->y &= static_cast(v.y); return *this; } template template GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator|=(U scalar) { this->x |= static_cast(scalar); this->y |= static_cast(scalar); return *this; } template template GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator|=(vec<1, U, Q> const& v) { this->x |= static_cast(v.x); this->y |= static_cast(v.x); return *this; } template template GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator|=(vec<2, U, Q> const& v) { this->x |= static_cast(v.x); this->y |= static_cast(v.y); return *this; } template template GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator^=(U scalar) { this->x ^= static_cast(scalar); this->y ^= static_cast(scalar); return *this; } template template GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator^=(vec<1, U, Q> const& v) { this->x ^= static_cast(v.x); this->y ^= static_cast(v.x); return *this; } template template GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator^=(vec<2, U, Q> const& v) { this->x ^= static_cast(v.x); this->y ^= static_cast(v.y); return *this; } template template GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator<<=(U scalar) { this->x <<= static_cast(scalar); this->y <<= static_cast(scalar); return *this; } template template GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator<<=(vec<1, U, Q> const& v) { this->x <<= static_cast(v.x); this->y <<= static_cast(v.x); return *this; } template template GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator<<=(vec<2, U, Q> const& v) { this->x <<= static_cast(v.x); this->y <<= static_cast(v.y); return *this; } template template GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator>>=(U scalar) { this->x >>= static_cast(scalar); this->y >>= static_cast(scalar); return *this; } template template GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator>>=(vec<1, U, Q> const& v) { this->x >>= static_cast(v.x); this->y >>= static_cast(v.x); return *this; } template template GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator>>=(vec<2, U, Q> const& v) { this->x >>= static_cast(v.x); this->y >>= static_cast(v.y); return *this; } // -- Unary arithmetic operators -- template GLM_FUNC_QUALIFIER vec<2, T, Q> operator+(vec<2, T, Q> const& v) { return v; } template GLM_FUNC_QUALIFIER vec<2, T, Q> operator-(vec<2, T, Q> const& v) { return vec<2, T, Q>( -v.x, -v.y); } // -- Binary arithmetic operators -- template GLM_FUNC_QUALIFIER vec<2, T, Q> operator+(vec<2, T, Q> const& v, T scalar) { return vec<2, T, Q>( v.x + scalar, v.y + scalar); } template GLM_FUNC_QUALIFIER vec<2, T, Q> operator+(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2) { return vec<2, T, Q>( v1.x + v2.x, v1.y + v2.x); } template GLM_FUNC_QUALIFIER vec<2, T, Q> operator+(T scalar, vec<2, T, Q> const& v) { return vec<2, T, Q>( scalar + v.x, scalar + v.y); } template GLM_FUNC_QUALIFIER vec<2, T, Q> operator+(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2) { return vec<2, T, Q>( v1.x + v2.x, v1.x + v2.y); } template GLM_FUNC_QUALIFIER vec<2, T, Q> operator+(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2) { return vec<2, T, Q>( v1.x + v2.x, v1.y + v2.y); } template GLM_FUNC_QUALIFIER vec<2, T, Q> operator-(vec<2, T, Q> const& v, T scalar) { return vec<2, T, Q>( v.x - scalar, v.y - scalar); } template GLM_FUNC_QUALIFIER vec<2, T, Q> operator-(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2) { return vec<2, T, Q>( v1.x - v2.x, v1.y - v2.x); } template GLM_FUNC_QUALIFIER vec<2, T, Q> operator-(T scalar, vec<2, T, Q> const& v) { return vec<2, T, Q>( scalar - v.x, scalar - v.y); } template GLM_FUNC_QUALIFIER vec<2, T, Q> operator-(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2) { return vec<2, T, Q>( v1.x - v2.x, v1.x - v2.y); } template GLM_FUNC_QUALIFIER vec<2, T, Q> operator-(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2) { return vec<2, T, Q>( v1.x - v2.x, v1.y - v2.y); } template GLM_FUNC_QUALIFIER vec<2, T, Q> operator*(vec<2, T, Q> const& v, T scalar) { return vec<2, T, Q>( v.x * scalar, v.y * scalar); } template GLM_FUNC_QUALIFIER vec<2, T, Q> operator*(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2) { return vec<2, T, Q>( v1.x * v2.x, v1.y * v2.x); } template GLM_FUNC_QUALIFIER vec<2, T, Q> operator*(T scalar, vec<2, T, Q> const& v) { return vec<2, T, Q>( scalar * v.x, scalar * v.y); } template GLM_FUNC_QUALIFIER vec<2, T, Q> operator*(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2) { return vec<2, T, Q>( v1.x * v2.x, v1.x * v2.y); } template GLM_FUNC_QUALIFIER vec<2, T, Q> operator*(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2) { return vec<2, T, Q>( v1.x * v2.x, v1.y * v2.y); } template GLM_FUNC_QUALIFIER vec<2, T, Q> operator/(vec<2, T, Q> const& v, T scalar) { return vec<2, T, Q>( v.x / scalar, v.y / scalar); } template GLM_FUNC_QUALIFIER vec<2, T, Q> operator/(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2) { return vec<2, T, Q>( v1.x / v2.x, v1.y / v2.x); } template GLM_FUNC_QUALIFIER vec<2, T, Q> operator/(T scalar, vec<2, T, Q> const& v) { return vec<2, T, Q>( scalar / v.x, scalar / v.y); } template GLM_FUNC_QUALIFIER vec<2, T, Q> operator/(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2) { return vec<2, T, Q>( v1.x / v2.x, v1.x / v2.y); } template GLM_FUNC_QUALIFIER vec<2, T, Q> operator/(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2) { return vec<2, T, Q>( v1.x / v2.x, v1.y / v2.y); } // -- Binary bit operators -- template GLM_FUNC_QUALIFIER vec<2, T, Q> operator%(vec<2, T, Q> const& v, T scalar) { return vec<2, T, Q>( v.x % scalar, v.y % scalar); } template GLM_FUNC_QUALIFIER vec<2, T, Q> operator%(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2) { return vec<2, T, Q>( v1.x % v2.x, v1.y % v2.x); } template GLM_FUNC_QUALIFIER vec<2, T, Q> operator%(T scalar, vec<2, T, Q> const& v) { return vec<2, T, Q>( scalar % v.x, scalar % v.y); } template GLM_FUNC_QUALIFIER vec<2, T, Q> operator%(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2) { return vec<2, T, Q>( v1.x % v2.x, v1.x % v2.y); } template GLM_FUNC_QUALIFIER vec<2, T, Q> operator%(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2) { return vec<2, T, Q>( v1.x % v2.x, v1.y % v2.y); } template GLM_FUNC_QUALIFIER vec<2, T, Q> operator&(vec<2, T, Q> const& v, T scalar) { return vec<2, T, Q>( v.x & scalar, v.y & scalar); } template GLM_FUNC_QUALIFIER vec<2, T, Q> operator&(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2) { return vec<2, T, Q>( v1.x & v2.x, v1.y & v2.x); } template GLM_FUNC_QUALIFIER vec<2, T, Q> operator&(T scalar, vec<2, T, Q> const& v) { return vec<2, T, Q>( scalar & v.x, scalar & v.y); } template GLM_FUNC_QUALIFIER vec<2, T, Q> operator&(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2) { return vec<2, T, Q>( v1.x & v2.x, v1.x & v2.y); } template GLM_FUNC_QUALIFIER vec<2, T, Q> operator&(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2) { return vec<2, T, Q>( v1.x & v2.x, v1.y & v2.y); } template GLM_FUNC_QUALIFIER vec<2, T, Q> operator|(vec<2, T, Q> const& v, T scalar) { return vec<2, T, Q>( v.x | scalar, v.y | scalar); } template GLM_FUNC_QUALIFIER vec<2, T, Q> operator|(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2) { return vec<2, T, Q>( v1.x | v2.x, v1.y | v2.x); } template GLM_FUNC_QUALIFIER vec<2, T, Q> operator|(T scalar, vec<2, T, Q> const& v) { return vec<2, T, Q>( scalar | v.x, scalar | v.y); } template GLM_FUNC_QUALIFIER vec<2, T, Q> operator|(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2) { return vec<2, T, Q>( v1.x | v2.x, v1.x | v2.y); } template GLM_FUNC_QUALIFIER vec<2, T, Q> operator|(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2) { return vec<2, T, Q>( v1.x | v2.x, v1.y | v2.y); } template GLM_FUNC_QUALIFIER vec<2, T, Q> operator^(vec<2, T, Q> const& v, T scalar) { return vec<2, T, Q>( v.x ^ scalar, v.y ^ scalar); } template GLM_FUNC_QUALIFIER vec<2, T, Q> operator^(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2) { return vec<2, T, Q>( v1.x ^ v2.x, v1.y ^ v2.x); } template GLM_FUNC_QUALIFIER vec<2, T, Q> operator^(T scalar, vec<2, T, Q> const& v) { return vec<2, T, Q>( scalar ^ v.x, scalar ^ v.y); } template GLM_FUNC_QUALIFIER vec<2, T, Q> operator^(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2) { return vec<2, T, Q>( v1.x ^ v2.x, v1.x ^ v2.y); } template GLM_FUNC_QUALIFIER vec<2, T, Q> operator^(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2) { return vec<2, T, Q>( v1.x ^ v2.x, v1.y ^ v2.y); } template GLM_FUNC_QUALIFIER vec<2, T, Q> operator<<(vec<2, T, Q> const& v, T scalar) { return vec<2, T, Q>( v.x << scalar, v.y << scalar); } template GLM_FUNC_QUALIFIER vec<2, T, Q> operator<<(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2) { return vec<2, T, Q>( v1.x << v2.x, v1.y << v2.x); } template GLM_FUNC_QUALIFIER vec<2, T, Q> operator<<(T scalar, vec<2, T, Q> const& v) { return vec<2, T, Q>( scalar << v.x, scalar << v.y); } template GLM_FUNC_QUALIFIER vec<2, T, Q> operator<<(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2) { return vec<2, T, Q>( v1.x << v2.x, v1.x << v2.y); } template GLM_FUNC_QUALIFIER vec<2, T, Q> operator<<(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2) { return vec<2, T, Q>( v1.x << v2.x, v1.y << v2.y); } template GLM_FUNC_QUALIFIER vec<2, T, Q> operator>>(vec<2, T, Q> const& v, T scalar) { return vec<2, T, Q>( v.x >> scalar, v.y >> scalar); } template GLM_FUNC_QUALIFIER vec<2, T, Q> operator>>(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2) { return vec<2, T, Q>( v1.x >> v2.x, v1.y >> v2.x); } template GLM_FUNC_QUALIFIER vec<2, T, Q> operator>>(T scalar, vec<2, T, Q> const& v) { return vec<2, T, Q>( scalar >> v.x, scalar >> v.y); } template GLM_FUNC_QUALIFIER vec<2, T, Q> operator>>(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2) { return vec<2, T, Q>( v1.x >> v2.x, v1.x >> v2.y); } template GLM_FUNC_QUALIFIER vec<2, T, Q> operator>>(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2) { return vec<2, T, Q>( v1.x >> v2.x, v1.y >> v2.y); } template GLM_FUNC_QUALIFIER vec<2, T, Q> operator~(vec<2, T, Q> const& v) { return vec<2, T, Q>( ~v.x, ~v.y); } // -- Boolean operators -- template GLM_FUNC_QUALIFIER bool operator==(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2) { return detail::compute_equal::call(v1.x, v2.x) && detail::compute_equal::call(v1.y, v2.y); } template GLM_FUNC_QUALIFIER bool operator!=(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2) { return !(v1 == v2); } template GLM_FUNC_QUALIFIER vec<2, bool, Q> operator&&(vec<2, bool, Q> const& v1, vec<2, bool, Q> const& v2) { return vec<2, bool, Q>(v1.x && v2.x, v1.y && v2.y); } template GLM_FUNC_QUALIFIER vec<2, bool, Q> operator||(vec<2, bool, Q> const& v1, vec<2, bool, Q> const& v2) { return vec<2, bool, Q>(v1.x || v2.x, v1.y || v2.y); } }//namespace glm