/// @ref core /// @file glm/detail/type_tvec3.inl namespace glm { // -- Implicit basic constructors -- # if !GLM_HAS_DEFAULTED_FUNCTIONS || defined(GLM_FORCE_CTOR_INIT) template GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec() # ifdef GLM_FORCE_CTOR_INIT : x(0), y(0), z(0) # endif {} # endif//!GLM_HAS_DEFAULTED_FUNCTIONS || defined(GLM_FORCE_CTOR_INIT) # if !GLM_HAS_DEFAULTED_FUNCTIONS template GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<3, T, Q> const& v) : x(v.x), y(v.y), z(v.z) {} # endif//!GLM_HAS_DEFAULTED_FUNCTIONS template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<3, T, P> const& v) : x(v.x), y(v.y), z(v.z) {} // -- Explicit basic constructors -- template GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(T scalar) : x(scalar), y(scalar), z(scalar) {} template GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(T _x, T _y, T _z) : x(_x), y(_y), z(_z) {} // -- Conversion scalar constructors -- template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(X _x, Y _y, Z _z) : x(static_cast(_x)) , y(static_cast(_y)) , z(static_cast(_z)) {} template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z) : x(static_cast(_x)) , y(static_cast(_y)) , z(static_cast(_z)) {} // -- Conversion vector constructors -- template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<2, A, P> const& _xy, B _z) : x(static_cast(_xy.x)) , y(static_cast(_xy.y)) , z(static_cast(_z)) {} template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z) : x(static_cast(_xy.x)) , y(static_cast(_xy.y)) , z(static_cast(_z.x)) {} template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(A _x, vec<2, B, P> const& _yz) : x(static_cast(_x)) , y(static_cast(_yz.x)) , z(static_cast(_yz.y)) {} template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz) : x(static_cast(_x.x)) , y(static_cast(_yz.x)) , z(static_cast(_yz.y)) {} template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<3, U, P> const& v) : x(static_cast(v.x)) , y(static_cast(v.y)) , z(static_cast(v.z)) {} template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<4, U, P> const& v) : x(static_cast(v.x)) , y(static_cast(v.y)) , z(static_cast(v.z)) {} // -- Component accesses -- template GLM_FUNC_QUALIFIER T & vec<3, T, Q>::operator[](typename vec<3, T, Q>::length_type i) { assert(i >= 0 && i < this->length()); return (&x)[i]; } template GLM_FUNC_QUALIFIER T const& vec<3, T, Q>::operator[](typename vec<3, T, Q>::length_type i) const { assert(i >= 0 && i < this->length()); return (&x)[i]; } // -- Unary arithmetic operators -- # if !GLM_HAS_DEFAULTED_FUNCTIONS template GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 vec<3, T, Q>& vec<3, T, Q>::operator=(vec<3, T, Q> const& v) { this->x = v.x; this->y = v.y; this->z = v.z; return *this; } # endif//!GLM_HAS_DEFAULTED_FUNCTIONS template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 vec<3, T, Q>& vec<3, T, Q>::operator=(vec<3, U, Q> const& v) { this->x = static_cast(v.x); this->y = static_cast(v.y); this->z = static_cast(v.z); return *this; } template template GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator+=(U scalar) { this->x += static_cast(scalar); this->y += static_cast(scalar); this->z += static_cast(scalar); return *this; } template template GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator+=(vec<1, U, Q> const& v) { this->x += static_cast(v.x); this->y += static_cast(v.x); this->z += static_cast(v.x); return *this; } template template GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator+=(vec<3, U, Q> const& v) { this->x += static_cast(v.x); this->y += static_cast(v.y); this->z += static_cast(v.z); return *this; } template template GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator-=(U scalar) { this->x -= static_cast(scalar); this->y -= static_cast(scalar); this->z -= static_cast(scalar); return *this; } template template GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator-=(vec<1, U, Q> const& v) { this->x -= static_cast(v.x); this->y -= static_cast(v.x); this->z -= static_cast(v.x); return *this; } template template GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator-=(vec<3, U, Q> const& v) { this->x -= static_cast(v.x); this->y -= static_cast(v.y); this->z -= static_cast(v.z); return *this; } template template GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator*=(U scalar) { this->x *= static_cast(scalar); this->y *= static_cast(scalar); this->z *= static_cast(scalar); return *this; } template template GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator*=(vec<1, U, Q> const& v) { this->x *= static_cast(v.x); this->y *= static_cast(v.x); this->z *= static_cast(v.x); return *this; } template template GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator*=(vec<3, U, Q> const& v) { this->x *= static_cast(v.x); this->y *= static_cast(v.y); this->z *= static_cast(v.z); return *this; } template template GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator/=(U v) { this->x /= static_cast(v); this->y /= static_cast(v); this->z /= static_cast(v); return *this; } template template GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator/=(vec<1, U, Q> const& v) { this->x /= static_cast(v.x); this->y /= static_cast(v.x); this->z /= static_cast(v.x); return *this; } template template GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator/=(vec<3, U, Q> const& v) { this->x /= static_cast(v.x); this->y /= static_cast(v.y); this->z /= static_cast(v.z); return *this; } // -- Increment and decrement operators -- template GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator++() { ++this->x; ++this->y; ++this->z; return *this; } template GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator--() { --this->x; --this->y; --this->z; return *this; } template GLM_FUNC_QUALIFIER vec<3, T, Q> vec<3, T, Q>::operator++(int) { vec<3, T, Q> Result(*this); ++*this; return Result; } template GLM_FUNC_QUALIFIER vec<3, T, Q> vec<3, T, Q>::operator--(int) { vec<3, T, Q> Result(*this); --*this; return Result; } // -- Unary bit operators -- template template GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator%=(U scalar) { this->x %= scalar; this->y %= scalar; this->z %= scalar; return *this; } template template GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator%=(vec<1, U, Q> const& v) { this->x %= v.x; this->y %= v.x; this->z %= v.x; return *this; } template template GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator%=(vec<3, U, Q> const& v) { this->x %= v.x; this->y %= v.y; this->z %= v.z; return *this; } template template GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator&=(U scalar) { this->x &= scalar; this->y &= scalar; this->z &= scalar; return *this; } template template GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator&=(vec<1, U, Q> const& v) { this->x &= v.x; this->y &= v.x; this->z &= v.x; return *this; } template template GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator&=(vec<3, U, Q> const& v) { this->x &= v.x; this->y &= v.y; this->z &= v.z; return *this; } template template GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator|=(U scalar) { this->x |= scalar; this->y |= scalar; this->z |= scalar; return *this; } template template GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator|=(vec<1, U, Q> const& v) { this->x |= v.x; this->y |= v.x; this->z |= v.x; return *this; } template template GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator|=(vec<3, U, Q> const& v) { this->x |= v.x; this->y |= v.y; this->z |= v.z; return *this; } template template GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator^=(U scalar) { this->x ^= scalar; this->y ^= scalar; this->z ^= scalar; return *this; } template template GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator^=(vec<1, U, Q> const& v) { this->x ^= v.x; this->y ^= v.x; this->z ^= v.x; return *this; } template template GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator^=(vec<3, U, Q> const& v) { this->x ^= v.x; this->y ^= v.y; this->z ^= v.z; return *this; } template template GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator<<=(U scalar) { this->x <<= scalar; this->y <<= scalar; this->z <<= scalar; return *this; } template template GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator<<=(vec<1, U, Q> const& v) { this->x <<= static_cast(v.x); this->y <<= static_cast(v.x); this->z <<= static_cast(v.x); return *this; } template template GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator<<=(vec<3, U, Q> const& v) { this->x <<= static_cast(v.x); this->y <<= static_cast(v.y); this->z <<= static_cast(v.z); return *this; } template template GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator>>=(U scalar) { this->x >>= static_cast(scalar); this->y >>= static_cast(scalar); this->z >>= static_cast(scalar); return *this; } template template GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator>>=(vec<1, U, Q> const& v) { this->x >>= static_cast(v.x); this->y >>= static_cast(v.x); this->z >>= static_cast(v.x); return *this; } template template GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator>>=(vec<3, U, Q> const& v) { this->x >>= static_cast(v.x); this->y >>= static_cast(v.y); this->z >>= static_cast(v.z); return *this; } // -- Unary arithmetic operators -- template GLM_FUNC_QUALIFIER vec<3, T, Q> operator+(vec<3, T, Q> const& v) { return v; } template GLM_FUNC_QUALIFIER vec<3, T, Q> operator-(vec<3, T, Q> const& v) { return vec<3, T, Q>( -v.x, -v.y, -v.z); } // -- Binary arithmetic operators -- template GLM_FUNC_QUALIFIER vec<3, T, Q> operator+(vec<3, T, Q> const& v, T scalar) { return vec<3, T, Q>( v.x + scalar, v.y + scalar, v.z + scalar); } template GLM_FUNC_QUALIFIER vec<3, T, Q> operator+(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) { return vec<3, T, Q>( v.x + scalar.x, v.y + scalar.x, v.z + scalar.x); } template GLM_FUNC_QUALIFIER vec<3, T, Q> operator+(T scalar, vec<3, T, Q> const& v) { return vec<3, T, Q>( scalar + v.x, scalar + v.y, scalar + v.z); } template GLM_FUNC_QUALIFIER vec<3, T, Q> operator+(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) { return vec<3, T, Q>( scalar.x + v.x, scalar.x + v.y, scalar.x + v.z); } template GLM_FUNC_QUALIFIER vec<3, T, Q> operator+(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) { return vec<3, T, Q>( v1.x + v2.x, v1.y + v2.y, v1.z + v2.z); } template GLM_FUNC_QUALIFIER vec<3, T, Q> operator-(vec<3, T, Q> const& v, T scalar) { return vec<3, T, Q>( v.x - scalar, v.y - scalar, v.z - scalar); } template GLM_FUNC_QUALIFIER vec<3, T, Q> operator-(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) { return vec<3, T, Q>( v.x - scalar.x, v.y - scalar.x, v.z - scalar.x); } template GLM_FUNC_QUALIFIER vec<3, T, Q> operator-(T scalar, vec<3, T, Q> const& v) { return vec<3, T, Q>( scalar - v.x, scalar - v.y, scalar - v.z); } template GLM_FUNC_QUALIFIER vec<3, T, Q> operator-(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) { return vec<3, T, Q>( scalar.x - v.x, scalar.x - v.y, scalar.x - v.z); } template GLM_FUNC_QUALIFIER vec<3, T, Q> operator-(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) { return vec<3, T, Q>( v1.x - v2.x, v1.y - v2.y, v1.z - v2.z); } template GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(vec<3, T, Q> const& v, T scalar) { return vec<3, T, Q>( v.x * scalar, v.y * scalar, v.z * scalar); } template GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) { return vec<3, T, Q>( v.x * scalar.x, v.y * scalar.x, v.z * scalar.x); } template GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(T scalar, vec<3, T, Q> const& v) { return vec<3, T, Q>( scalar * v.x, scalar * v.y, scalar * v.z); } template GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) { return vec<3, T, Q>( scalar.x * v.x, scalar.x * v.y, scalar.x * v.z); } template GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) { return vec<3, T, Q>( v1.x * v2.x, v1.y * v2.y, v1.z * v2.z); } template GLM_FUNC_QUALIFIER vec<3, T, Q> operator/(vec<3, T, Q> const& v, T scalar) { return vec<3, T, Q>( v.x / scalar, v.y / scalar, v.z / scalar); } template GLM_FUNC_QUALIFIER vec<3, T, Q> operator/(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) { return vec<3, T, Q>( v.x / scalar.x, v.y / scalar.x, v.z / scalar.x); } template GLM_FUNC_QUALIFIER vec<3, T, Q> operator/(T scalar, vec<3, T, Q> const& v) { return vec<3, T, Q>( scalar / v.x, scalar / v.y, scalar / v.z); } template GLM_FUNC_QUALIFIER vec<3, T, Q> operator/(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) { return vec<3, T, Q>( scalar.x / v.x, scalar.x / v.y, scalar.x / v.z); } template GLM_FUNC_QUALIFIER vec<3, T, Q> operator/(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) { return vec<3, T, Q>( v1.x / v2.x, v1.y / v2.y, v1.z / v2.z); } // -- Binary bit operators -- template GLM_FUNC_QUALIFIER vec<3, T, Q> operator%(vec<3, T, Q> const& v, T scalar) { return vec<3, T, Q>( v.x % scalar, v.y % scalar, v.z % scalar); } template GLM_FUNC_QUALIFIER vec<3, T, Q> operator%(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) { return vec<3, T, Q>( v.x % scalar.x, v.y % scalar.x, v.z % scalar.x); } template GLM_FUNC_QUALIFIER vec<3, T, Q> operator%(T scalar, vec<3, T, Q> const& v) { return vec<3, T, Q>( scalar % v.x, scalar % v.y, scalar % v.z); } template GLM_FUNC_QUALIFIER vec<3, T, Q> operator%(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) { return vec<3, T, Q>( scalar.x % v.x, scalar.x % v.y, scalar.x % v.z); } template GLM_FUNC_QUALIFIER vec<3, T, Q> operator%(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) { return vec<3, T, Q>( v1.x % v2.x, v1.y % v2.y, v1.z % v2.z); } template GLM_FUNC_QUALIFIER vec<3, T, Q> operator&(vec<3, T, Q> const& v, T scalar) { return vec<3, T, Q>( v.x & scalar, v.y & scalar, v.z & scalar); } template GLM_FUNC_QUALIFIER vec<3, T, Q> operator&(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) { return vec<3, T, Q>( v.x & scalar.x, v.y & scalar.x, v.z & scalar.x); } template GLM_FUNC_QUALIFIER vec<3, T, Q> operator&(T scalar, vec<3, T, Q> const& v) { return vec<3, T, Q>( scalar & v.x, scalar & v.y, scalar & v.z); } template GLM_FUNC_QUALIFIER vec<3, T, Q> operator&(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) { return vec<3, T, Q>( scalar.x & v.x, scalar.x & v.y, scalar.x & v.z); } template GLM_FUNC_QUALIFIER vec<3, T, Q> operator&(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) { return vec<3, T, Q>( v1.x & v2.x, v1.y & v2.y, v1.z & v2.z); } template GLM_FUNC_QUALIFIER vec<3, T, Q> operator|(vec<3, T, Q> const& v, T scalar) { return vec<3, T, Q>( v.x | scalar, v.y | scalar, v.z | scalar); } template GLM_FUNC_QUALIFIER vec<3, T, Q> operator|(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) { return vec<3, T, Q>( v.x | scalar.x, v.y | scalar.x, v.z | scalar.x); } template GLM_FUNC_QUALIFIER vec<3, T, Q> operator|(T scalar, vec<3, T, Q> const& v) { return vec<3, T, Q>( scalar | v.x, scalar | v.y, scalar | v.z); } template GLM_FUNC_QUALIFIER vec<3, T, Q> operator|(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) { return vec<3, T, Q>( scalar.x | v.x, scalar.x | v.y, scalar.x | v.z); } template GLM_FUNC_QUALIFIER vec<3, T, Q> operator|(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) { return vec<3, T, Q>( v1.x | v2.x, v1.y | v2.y, v1.z | v2.z); } template GLM_FUNC_QUALIFIER vec<3, T, Q> operator^(vec<3, T, Q> const& v, T scalar) { return vec<3, T, Q>( v.x ^ scalar, v.y ^ scalar, v.z ^ scalar); } template GLM_FUNC_QUALIFIER vec<3, T, Q> operator^(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) { return vec<3, T, Q>( v.x ^ scalar.x, v.y ^ scalar.x, v.z ^ scalar.x); } template GLM_FUNC_QUALIFIER vec<3, T, Q> operator^(T scalar, vec<3, T, Q> const& v) { return vec<3, T, Q>( scalar ^ v.x, scalar ^ v.y, scalar ^ v.z); } template GLM_FUNC_QUALIFIER vec<3, T, Q> operator^(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) { return vec<3, T, Q>( scalar.x ^ v.x, scalar.x ^ v.y, scalar.x ^ v.z); } template GLM_FUNC_QUALIFIER vec<3, T, Q> operator^(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) { return vec<3, T, Q>( v1.x ^ v2.x, v1.y ^ v2.y, v1.z ^ v2.z); } template GLM_FUNC_QUALIFIER vec<3, T, Q> operator<<(vec<3, T, Q> const& v, T scalar) { return vec<3, T, Q>( v.x << scalar, v.y << scalar, v.z << scalar); } template GLM_FUNC_QUALIFIER vec<3, T, Q> operator<<(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) { return vec<3, T, Q>( v.x << scalar.x, v.y << scalar.x, v.z << scalar.x); } template GLM_FUNC_QUALIFIER vec<3, T, Q> operator<<(T scalar, vec<3, T, Q> const& v) { return vec<3, T, Q>( scalar << v.x, scalar << v.y, scalar << v.z); } template GLM_FUNC_QUALIFIER vec<3, T, Q> operator<<(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) { return vec<3, T, Q>( scalar.x << v.x, scalar.x << v.y, scalar.x << v.z); } template GLM_FUNC_QUALIFIER vec<3, T, Q> operator<<(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) { return vec<3, T, Q>( v1.x << v2.x, v1.y << v2.y, v1.z << v2.z); } template GLM_FUNC_QUALIFIER vec<3, T, Q> operator>>(vec<3, T, Q> const& v, T scalar) { return vec<3, T, Q>( v.x >> scalar, v.y >> scalar, v.z >> scalar); } template GLM_FUNC_QUALIFIER vec<3, T, Q> operator>>(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) { return vec<3, T, Q>( v.x >> scalar.x, v.y >> scalar.x, v.z >> scalar.x); } template GLM_FUNC_QUALIFIER vec<3, T, Q> operator>>(T scalar, vec<3, T, Q> const& v) { return vec<3, T, Q>( scalar >> v.x, scalar >> v.y, scalar >> v.z); } template GLM_FUNC_QUALIFIER vec<3, T, Q> operator>>(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) { return vec<3, T, Q>( scalar.x >> v.x, scalar.x >> v.y, scalar.x >> v.z); } template GLM_FUNC_QUALIFIER vec<3, T, Q> operator>>(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) { return vec<3, T, Q>( v1.x >> v2.x, v1.y >> v2.y, v1.z >> v2.z); } template GLM_FUNC_QUALIFIER vec<3, T, Q> operator~(vec<3, T, Q> const& v) { return vec<3, T, Q>( ~v.x, ~v.y, ~v.z); } // -- Boolean operators -- template GLM_FUNC_QUALIFIER bool operator==(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) { return detail::compute_equal::call(v1.x, v2.x) && detail::compute_equal::call(v1.y, v2.y) && detail::compute_equal::call(v1.z, v2.z); } template GLM_FUNC_QUALIFIER bool operator!=(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) { return !(v1 == v2); } template GLM_FUNC_QUALIFIER vec<3, bool, Q> operator&&(vec<3, bool, Q> const& v1, vec<3, bool, Q> const& v2) { return vec<3, bool, Q>(v1.x && v2.x, v1.y && v2.y, v1.z && v2.z); } template GLM_FUNC_QUALIFIER vec<3, bool, Q> operator||(vec<3, bool, Q> const& v1, vec<3, bool, Q> const& v2) { return vec<3, bool, Q>(v1.x || v2.x, v1.y || v2.y, v1.z || v2.z); } }//namespace glm