/// @ref core /// @file glm/detail/type_vec4.hpp #pragma once #include "type_vec.hpp" #if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED # if GLM_HAS_UNRESTRICTED_UNIONS # include "_swizzle.hpp" # else # include "_swizzle_func.hpp" # endif #endif //GLM_SWIZZLE #include namespace glm { template struct vec<4, T, Q> { // -- Implementation detail -- typedef T value_type; typedef vec<4, T, Q> type; typedef vec<4, bool, Q> bool_type; // -- Data -- # if GLM_HAS_ONLY_XYZW T x, y, z, w; # elif GLM_HAS_ALIGNED_TYPE # if GLM_COMPILER & GLM_COMPILER_GCC # pragma GCC diagnostic push # pragma GCC diagnostic ignored "-Wpedantic" # endif # if GLM_COMPILER & GLM_COMPILER_CLANG # pragma clang diagnostic push # pragma clang diagnostic ignored "-Wgnu-anonymous-struct" # pragma clang diagnostic ignored "-Wnested-anon-types" # endif union { struct { T x, y, z, w;}; struct { T r, g, b, a; }; struct { T s, t, p, q; }; typename detail::storage::value>::type data; # if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED GLM_SWIZZLE4_2_MEMBERS(T, Q, x, y, z, w) GLM_SWIZZLE4_2_MEMBERS(T, Q, r, g, b, a) GLM_SWIZZLE4_2_MEMBERS(T, Q, s, t, p, q) GLM_SWIZZLE4_3_MEMBERS(T, Q, x, y, z, w) GLM_SWIZZLE4_3_MEMBERS(T, Q, r, g, b, a) GLM_SWIZZLE4_3_MEMBERS(T, Q, s, t, p, q) GLM_SWIZZLE4_4_MEMBERS(T, Q, x, y, z, w) GLM_SWIZZLE4_4_MEMBERS(T, Q, r, g, b, a) GLM_SWIZZLE4_4_MEMBERS(T, Q, s, t, p, q) # endif//GLM_SWIZZLE }; # if GLM_COMPILER & GLM_COMPILER_CLANG # pragma clang diagnostic pop # endif # if GLM_COMPILER & GLM_COMPILER_GCC # pragma GCC diagnostic pop # endif # else union { T x, r, s; }; union { T y, g, t; }; union { T z, b, p; }; union { T w, a, q; }; # if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED GLM_SWIZZLE_GEN_VEC_FROM_VEC4(T, P) # endif//GLM_SWIZZLE # endif // -- Component accesses -- /// Return the count of components of the vector typedef length_t length_type; GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 4;} GLM_FUNC_DECL T & operator[](length_type i); GLM_FUNC_DECL T const& operator[](length_type i) const; // -- Implicit basic constructors -- GLM_FUNC_DECL GLM_CONSTEXPR_SIMD vec() GLM_DEFAULT_CTOR; GLM_FUNC_DECL GLM_CONSTEXPR_SIMD vec(vec<4, T, Q> const& v) GLM_DEFAULT; template GLM_FUNC_DECL GLM_CONSTEXPR_SIMD vec(vec<4, T, P> const& v); // -- Explicit basic constructors -- GLM_FUNC_DECL GLM_CONSTEXPR_SIMD explicit vec(T scalar); GLM_FUNC_DECL GLM_CONSTEXPR_SIMD vec(T x, T y, T z, T w); // -- Conversion scalar constructors -- /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template GLM_FUNC_DECL GLM_CONSTEXPR_SIMD vec(X _x, Y _y, Z _z, W _w); template GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _Y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w); // -- Conversion vector constructors -- /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<2, A, P> const& _xy, B _z, C _w); /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z, vec<1, C, P> const& _w); /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(A _x, vec<2, B, P> const& _yz, C _w); /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz, vec<1, C, P> const& _w); /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(A _x, B _y, vec<2, C, P> const& _zw); /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, A, P> const& _x, vec<1, B, P> const& _y, vec<2, C, P> const& _zw); /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<3, A, P> const& _xyz, B _w); /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<3, A, P> const& _xyz, vec<1, B, P> const& _w); /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(A _x, vec<3, B, P> const& _yzw); /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, A, P> const& _x, vec<3, B, P> const& _yzw); /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<2, A, P> const& _xy, vec<2, B, P> const& _zw); /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<4, U, P> const& v); // -- Swizzle constructors -- # if GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED) template GLM_FUNC_DECL vec(detail::_swizzle<4, T, Q, E0, E1, E2, E3> const& that) { *this = that(); } template GLM_FUNC_DECL vec(detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, detail::_swizzle<2, T, Q, F0, F1, -1, -2> const& u) { *this = vec<4, T, Q>(v(), u()); } template GLM_FUNC_DECL vec(T const& x, T const& y, detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v) { *this = vec<4, T, Q>(x, y, v()); } template GLM_FUNC_DECL vec(T const& x, detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, T const& w) { *this = vec<4, T, Q>(x, v(), w); } template GLM_FUNC_DECL vec(detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, T const& z, T const& w) { *this = vec<4, T, Q>(v(), z, w); } template GLM_FUNC_DECL vec(detail::_swizzle<3, T, Q, E0, E1, E2, -1> const& v, T const& w) { *this = vec<4, T, Q>(v(), w); } template GLM_FUNC_DECL vec(T const& x, detail::_swizzle<3, T, Q, E0, E1, E2, -1> const& v) { *this = vec<4, T, Q>(x, v()); } # endif// GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED) // -- Unary arithmetic operators -- GLM_FUNC_DECL GLM_CONSTEXPR_CXX14 vec<4, T, Q>& operator=(vec<4, T, Q> const& v) GLM_DEFAULT; template GLM_FUNC_DECL GLM_CONSTEXPR_CXX14 vec<4, T, Q>& operator=(vec<4, U, Q> const& v); template GLM_FUNC_DECL vec<4, T, Q>& operator+=(U scalar); template GLM_FUNC_DECL vec<4, T, Q>& operator+=(vec<1, U, Q> const& v); template GLM_FUNC_DECL vec<4, T, Q>& operator+=(vec<4, U, Q> const& v); template GLM_FUNC_DECL vec<4, T, Q>& operator-=(U scalar); template GLM_FUNC_DECL vec<4, T, Q>& operator-=(vec<1, U, Q> const& v); template GLM_FUNC_DECL vec<4, T, Q>& operator-=(vec<4, U, Q> const& v); template GLM_FUNC_DECL vec<4, T, Q>& operator*=(U scalar); template GLM_FUNC_DECL vec<4, T, Q>& operator*=(vec<1, U, Q> const& v); template GLM_FUNC_DECL vec<4, T, Q>& operator*=(vec<4, U, Q> const& v); template GLM_FUNC_DECL vec<4, T, Q>& operator/=(U scalar); template GLM_FUNC_DECL vec<4, T, Q>& operator/=(vec<1, U, Q> const& v); template GLM_FUNC_DECL vec<4, T, Q>& operator/=(vec<4, U, Q> const& v); // -- Increment and decrement operators -- GLM_FUNC_DECL vec<4, T, Q> & operator++(); GLM_FUNC_DECL vec<4, T, Q> & operator--(); GLM_FUNC_DECL vec<4, T, Q> operator++(int); GLM_FUNC_DECL vec<4, T, Q> operator--(int); // -- Unary bit operators -- template GLM_FUNC_DECL vec<4, T, Q> & operator%=(U scalar); template GLM_FUNC_DECL vec<4, T, Q> & operator%=(vec<1, U, Q> const& v); template GLM_FUNC_DECL vec<4, T, Q> & operator%=(vec<4, U, Q> const& v); template GLM_FUNC_DECL vec<4, T, Q> & operator&=(U scalar); template GLM_FUNC_DECL vec<4, T, Q> & operator&=(vec<1, U, Q> const& v); template GLM_FUNC_DECL vec<4, T, Q> & operator&=(vec<4, U, Q> const& v); template GLM_FUNC_DECL vec<4, T, Q> & operator|=(U scalar); template GLM_FUNC_DECL vec<4, T, Q> & operator|=(vec<1, U, Q> const& v); template GLM_FUNC_DECL vec<4, T, Q> & operator|=(vec<4, U, Q> const& v); template GLM_FUNC_DECL vec<4, T, Q> & operator^=(U scalar); template GLM_FUNC_DECL vec<4, T, Q> & operator^=(vec<1, U, Q> const& v); template GLM_FUNC_DECL vec<4, T, Q> & operator^=(vec<4, U, Q> const& v); template GLM_FUNC_DECL vec<4, T, Q> & operator<<=(U scalar); template GLM_FUNC_DECL vec<4, T, Q> & operator<<=(vec<1, U, Q> const& v); template GLM_FUNC_DECL vec<4, T, Q> & operator<<=(vec<4, U, Q> const& v); template GLM_FUNC_DECL vec<4, T, Q> & operator>>=(U scalar); template GLM_FUNC_DECL vec<4, T, Q> & operator>>=(vec<1, U, Q> const& v); template GLM_FUNC_DECL vec<4, T, Q> & operator>>=(vec<4, U, Q> const& v); }; // -- Unary operators -- template GLM_FUNC_DECL vec<4, T, Q> operator+(vec<4, T, Q> const& v); template GLM_FUNC_DECL vec<4, T, Q> operator-(vec<4, T, Q> const& v); // -- Binary operators -- template GLM_FUNC_DECL vec<4, T, Q> operator+(vec<4, T, Q> const& v, T const & scalar); template GLM_FUNC_DECL vec<4, T, Q> operator+(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2); template GLM_FUNC_DECL vec<4, T, Q> operator+(T scalar, vec<4, T, Q> const& v); template GLM_FUNC_DECL vec<4, T, Q> operator+(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2); template GLM_FUNC_DECL vec<4, T, Q> operator+(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2); template GLM_FUNC_DECL vec<4, T, Q> operator-(vec<4, T, Q> const& v, T const & scalar); template GLM_FUNC_DECL vec<4, T, Q> operator-(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2); template GLM_FUNC_DECL vec<4, T, Q> operator-(T scalar, vec<4, T, Q> const& v); template GLM_FUNC_DECL vec<4, T, Q> operator-(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2); template GLM_FUNC_DECL vec<4, T, Q> operator-(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2); template GLM_FUNC_DECL vec<4, T, Q> operator*(vec<4, T, Q> const& v, T const & scalar); template GLM_FUNC_DECL vec<4, T, Q> operator*(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2); template GLM_FUNC_DECL vec<4, T, Q> operator*(T scalar, vec<4, T, Q> const& v); template GLM_FUNC_DECL vec<4, T, Q> operator*(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2); template GLM_FUNC_DECL vec<4, T, Q> operator*(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2); template GLM_FUNC_DECL vec<4, T, Q> operator/(vec<4, T, Q> const& v, T const & scalar); template GLM_FUNC_DECL vec<4, T, Q> operator/(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2); template GLM_FUNC_DECL vec<4, T, Q> operator/(T scalar, vec<4, T, Q> const& v); template GLM_FUNC_DECL vec<4, T, Q> operator/(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2); template GLM_FUNC_DECL vec<4, T, Q> operator/(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2); template GLM_FUNC_DECL vec<4, T, Q> operator%(vec<4, T, Q> const& v, T scalar); template GLM_FUNC_DECL vec<4, T, Q> operator%(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar); template GLM_FUNC_DECL vec<4, T, Q> operator%(T scalar, vec<4, T, Q> const& v); template GLM_FUNC_DECL vec<4, T, Q> operator%(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v); template GLM_FUNC_DECL vec<4, T, Q> operator%(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2); template GLM_FUNC_DECL vec<4, T, Q> operator&(vec<4, T, Q> const& v, T scalar); template GLM_FUNC_DECL vec<4, T, Q> operator&(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar); template GLM_FUNC_DECL vec<4, T, Q> operator&(T scalar, vec<4, T, Q> const& v); template GLM_FUNC_DECL vec<4, T, Q> operator&(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v); template GLM_FUNC_DECL vec<4, T, Q> operator&(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2); template GLM_FUNC_DECL vec<4, T, Q> operator|(vec<4, T, Q> const& v, T scalar); template GLM_FUNC_DECL vec<4, T, Q> operator|(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar); template GLM_FUNC_DECL vec<4, T, Q> operator|(T scalar, vec<4, T, Q> const& v); template GLM_FUNC_DECL vec<4, T, Q> operator|(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v); template GLM_FUNC_DECL vec<4, T, Q> operator|(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2); template GLM_FUNC_DECL vec<4, T, Q> operator^(vec<4, T, Q> const& v, T scalar); template GLM_FUNC_DECL vec<4, T, Q> operator^(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar); template GLM_FUNC_DECL vec<4, T, Q> operator^(T scalar, vec<4, T, Q> const& v); template GLM_FUNC_DECL vec<4, T, Q> operator^(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v); template GLM_FUNC_DECL vec<4, T, Q> operator^(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2); template GLM_FUNC_DECL vec<4, T, Q> operator<<(vec<4, T, Q> const& v, T scalar); template GLM_FUNC_DECL vec<4, T, Q> operator<<(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar); template GLM_FUNC_DECL vec<4, T, Q> operator<<(T scalar, vec<4, T, Q> const& v); template GLM_FUNC_DECL vec<4, T, Q> operator<<(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v); template GLM_FUNC_DECL vec<4, T, Q> operator<<(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2); template GLM_FUNC_DECL vec<4, T, Q> operator>>(vec<4, T, Q> const& v, T scalar); template GLM_FUNC_DECL vec<4, T, Q> operator>>(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar); template GLM_FUNC_DECL vec<4, T, Q> operator>>(T scalar, vec<4, T, Q> const& v); template GLM_FUNC_DECL vec<4, T, Q> operator>>(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v); template GLM_FUNC_DECL vec<4, T, Q> operator>>(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2); template GLM_FUNC_DECL vec<4, T, Q> operator~(vec<4, T, Q> const& v); // -- Boolean operators -- template GLM_FUNC_DECL bool operator==(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2); template GLM_FUNC_DECL bool operator!=(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2); template GLM_FUNC_DECL vec<4, bool, Q> operator&&(vec<4, bool, Q> const& v1, vec<4, bool, Q> const& v2); template GLM_FUNC_DECL vec<4, bool, Q> operator||(vec<4, bool, Q> const& v1, vec<4, bool, Q> const& v2); }//namespace glm #ifndef GLM_EXTERNAL_TEMPLATE #include "type_vec4.inl" #endif//GLM_EXTERNAL_TEMPLATE