/// @ref core /// @file glm/glm.hpp /// /// @defgroup core Core features /// /// @brief Features that implement in C++ the GLSL specification as closely as possible. /// /// The GLM core consists of @ref core_types "C++ types that mirror GLSL types" and /// C++ functions that mirror the GLSL functions. It also includes /// @ref core_precision "a set of qualifier-based types" that can be used in the appropriate /// functions. The C++ types are all based on a basic set of @ref core_template "template types". /// /// The best documentation for GLM Core is the current GLSL specification, /// version 4.2 /// (pdf file). /// /// GLM core functionalities require to be included to be used. /// /// @defgroup core_types Types /// /// @brief The standard types defined by the specification. /// /// These types are all typedefs of more generalized, template types. To see the definition /// of these template types, go to @ref core_template. /// /// @ingroup core /// /// @defgroup core_precision Precision types /// /// @brief Non-GLSL types that are used to define qualifier-based types. /// /// The GLSL language allows the user to define the qualifier of a particular variable. /// In OpenGL's GLSL, these qualifier qualifiers have no effect; they are there for compatibility /// with OpenGL ES's qualifier qualifiers, where they @em do have an effect. /// /// C++ has no language equivalent to qualifier qualifiers. So GLM provides the next-best thing: /// a number of typedefs of the @ref core_template that use a particular qualifier. /// /// None of these types make any guarantees about the actual qualifier used. /// /// @ingroup core /// /// @defgroup core_template Template types /// /// @brief The generic template types used as the basis for the core types. /// /// These types are all templates used to define the actual @ref core_types. /// These templates are implementation details of GLM types and should not be used explicitly. /// /// @ingroup core /// /// @defgroup ext Stable extensions /// /// @brief Additional features not specified by GLSL specification. /// /// EXT extensions are fully tested and documented. /// /// Even if it's highly unrecommended, it's possible to include all the extensions at once by /// including . Otherwise, each extension needs to be included a specific file. /// /// @defgroup gtc Recommended extensions /// /// @brief Additional features not specified by GLSL specification. /// /// GTC extensions aim to be stable with tests and documentation. /// /// Even if it's highly unrecommended, it's possible to include all the extensions at once by /// including . Otherwise, each extension needs to be included a specific file. /// /// @defgroup gtx Experimental extensions /// /// @brief Experimental features not specified by GLSL specification. /// /// Experimental extensions are useful functions and types, but the development of /// their API and functionality is not necessarily stable. They can change /// substantially between versions. Backwards compatibility is not much of an issue /// for them. /// /// Even if it's highly unrecommended, it's possible to include all the extensions /// at once by including . Otherwise, each extension needs to be /// included a specific file. /// /// @mainpage OpenGL Mathematics (GLM) /// - Website: glm.g-truc.net /// - GLM API documentation /// - GLM Manual #include "detail/_fixes.hpp" #include "detail/setup.hpp" #pragma once #include #include #include #include #include #include "fwd.hpp" #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_CORE_INCLUDED_DISPLAYED) # define GLM_MESSAGE_CORE_INCLUDED_DISPLAYED # pragma message("GLM: Core library included") #endif//GLM_MESSAGES #include "vec2.hpp" #include "vec3.hpp" #include "vec4.hpp" #include "mat2x2.hpp" #include "mat2x3.hpp" #include "mat2x4.hpp" #include "mat3x2.hpp" #include "mat3x3.hpp" #include "mat3x4.hpp" #include "mat4x2.hpp" #include "mat4x3.hpp" #include "mat4x4.hpp" #include "trigonometric.hpp" #include "exponential.hpp" #include "common.hpp" #include "packing.hpp" #include "geometric.hpp" #include "matrix.hpp" #include "vector_relational.hpp" #include "integer.hpp"