/// @ref core /// @file glm/glm.hpp /// /// @defgroup core GLM Core /// /// @brief The core of GLM, which implements exactly and only the GLSL specification to the degree possible. /// /// The GLM core consists of @ref core_types "C++ types that mirror GLSL types" and /// C++ functions that mirror the GLSL functions. It also includes /// @ref core_precision "a set of precision-based types" that can be used in the appropriate /// functions. The C++ types are all based on a basic set of @ref core_template "template types". /// /// The best documentation for GLM Core is the current GLSL specification, /// version 4.2 /// (pdf file). /// /// GLM core functionnalities require to be included to be used. /// /// @defgroup core_types Types /// /// @brief The standard types defined by the specification. /// /// These types are all typedefs of more generalized, template types. To see the definition /// of these template types, go to @ref core_template. /// /// @ingroup core /// /// @defgroup core_precision Precision types /// /// @brief Non-GLSL types that are used to define precision-based types. /// /// The GLSL language allows the user to define the precision of a particular variable. /// In OpenGL's GLSL, these precision qualifiers have no effect; they are there for compatibility /// with OpenGL ES's precision qualifiers, where they @em do have an effect. /// /// C++ has no language equivalent to precision qualifiers. So GLM provides the next-best thing: /// a number of typedefs of the @ref core_template that use a particular precision. /// /// None of these types make any guarantees about the actual precision used. /// /// @ingroup core /// /// @defgroup core_template Template types /// /// @brief The generic template types used as the basis for the core types. /// /// These types are all templates used to define the actual @ref core_types. /// These templetes are implementation details of GLM types and should not be used explicitly. /// /// @ingroup core #include "detail/_fixes.hpp" #pragma once #include #include #include #include #include #include "fwd.hpp" #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_CORE_INCLUDED_DISPLAYED) # define GLM_MESSAGE_CORE_INCLUDED_DISPLAYED # pragma message("GLM: Core library included") #endif//GLM_MESSAGES #include "vec2.hpp" #include "vec3.hpp" #include "vec4.hpp" #include "mat2x2.hpp" #include "mat2x3.hpp" #include "mat2x4.hpp" #include "mat3x2.hpp" #include "mat3x3.hpp" #include "mat3x4.hpp" #include "mat4x2.hpp" #include "mat4x3.hpp" #include "mat4x4.hpp" #include "trigonometric.hpp" #include "exponential.hpp" #include "common.hpp" #include "packing.hpp" #include "geometric.hpp" #include "matrix.hpp" #include "vector_relational.hpp" #include "integer.hpp"