/// @ref gtc_random /// @file glm/gtc/random.hpp /// /// @see core (dependence) /// @see gtx_random (extended) /// /// @defgroup gtc_random GLM_GTC_random /// @ingroup gtc /// /// Include to use the features of this extension. /// /// Generate random number from various distribution methods. #pragma once // Dependency: #include "../vec2.hpp" #include "../vec3.hpp" #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) # pragma message("GLM: GLM_GTC_random extension included") #endif namespace glm { /// @addtogroup gtc_random /// @{ /// Generate random numbers in the interval [Min, Max], according a linear distribution /// /// @param Min Minimum value included in the sampling /// @param Max Maximum value included in the sampling /// @tparam genType Value type. Currently supported: float or double scalars. /// @see gtc_random template GLM_FUNC_DECL genType linearRand(genType Min, genType Max); /// Generate random numbers in the interval [Min, Max], according a linear distribution /// /// @param Min Minimum value included in the sampling /// @param Max Maximum value included in the sampling /// @tparam T Value type. Currently supported: float or double. /// /// @see gtc_random template GLM_FUNC_DECL vec linearRand(vec const& Min, vec const& Max); /// Generate random numbers in the interval [Min, Max], according a gaussian distribution /// /// @see gtc_random template GLM_FUNC_DECL genType gaussRand(genType Mean, genType Deviation); /// Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius /// /// @see gtc_random template GLM_FUNC_DECL vec<2, T, defaultp> circularRand(T Radius); /// Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius /// /// @see gtc_random template GLM_FUNC_DECL vec<3, T, defaultp> sphericalRand(T Radius); /// Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius /// /// @see gtc_random template GLM_FUNC_DECL vec<2, T, defaultp> diskRand(T Radius); /// Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius /// /// @see gtc_random template GLM_FUNC_DECL vec<3, T, defaultp> ballRand(T Radius); /// @} }//namespace glm #include "random.inl"