/// @ref gtx_color_space_YCoCg /// @file glm/gtx/color_space_YCoCg.inl namespace glm { template GLM_FUNC_QUALIFIER vec<3, T, Q> rgb2YCoCg ( vec<3, T, Q> const& rgbColor ) { vec<3, T, Q> result; result.x/*Y */ = rgbColor.r / T(4) + rgbColor.g / T(2) + rgbColor.b / T(4); result.y/*Co*/ = rgbColor.r / T(2) + rgbColor.g * T(0) - rgbColor.b / T(2); result.z/*Cg*/ = - rgbColor.r / T(4) + rgbColor.g / T(2) - rgbColor.b / T(4); return result; } template GLM_FUNC_QUALIFIER vec<3, T, Q> YCoCg2rgb ( vec<3, T, Q> const& YCoCgColor ) { vec<3, T, Q> result; result.r = YCoCgColor.x + YCoCgColor.y - YCoCgColor.z; result.g = YCoCgColor.x + YCoCgColor.z; result.b = YCoCgColor.x - YCoCgColor.y - YCoCgColor.z; return result; } template class compute_YCoCgR { public: static GLM_FUNC_QUALIFIER vec<3, T, Q> rgb2YCoCgR ( vec<3, T, Q> const& rgbColor ) { vec<3, T, Q> result; result.x/*Y */ = rgbColor.g * static_cast(0.5) + (rgbColor.r + rgbColor.b) * static_cast(0.25); result.y/*Co*/ = rgbColor.r - rgbColor.b; result.z/*Cg*/ = rgbColor.g - (rgbColor.r + rgbColor.b) * static_cast(0.5); return result; } static GLM_FUNC_QUALIFIER vec<3, T, Q> YCoCgR2rgb ( vec<3, T, Q> const& YCoCgRColor ) { vec<3, T, Q> result; T tmp = YCoCgRColor.x - (YCoCgRColor.z * static_cast(0.5)); result.g = YCoCgRColor.z + tmp; result.b = tmp - (YCoCgRColor.y * static_cast(0.5)); result.r = result.b + YCoCgRColor.y; return result; } }; template class compute_YCoCgR { public: static GLM_FUNC_QUALIFIER vec<3, T, Q> rgb2YCoCgR ( vec<3, T, Q> const& rgbColor ) { vec<3, T, Q> result; result.y/*Co*/ = rgbColor.r - rgbColor.b; T tmp = rgbColor.b + (result.y >> 1); result.z/*Cg*/ = rgbColor.g - tmp; result.x/*Y */ = tmp + (result.z >> 1); return result; } static GLM_FUNC_QUALIFIER vec<3, T, Q> YCoCgR2rgb ( vec<3, T, Q> const& YCoCgRColor ) { vec<3, T, Q> result; T tmp = YCoCgRColor.x - (YCoCgRColor.z >> 1); result.g = YCoCgRColor.z + tmp; result.b = tmp - (YCoCgRColor.y >> 1); result.r = result.b + YCoCgRColor.y; return result; } }; template GLM_FUNC_QUALIFIER vec<3, T, Q> rgb2YCoCgR ( vec<3, T, Q> const& rgbColor ) { return compute_YCoCgR::is_integer>::rgb2YCoCgR(rgbColor); } template GLM_FUNC_QUALIFIER vec<3, T, Q> YCoCgR2rgb ( vec<3, T, Q> const& YCoCgRColor ) { return compute_YCoCgR::is_integer>::YCoCgR2rgb(YCoCgRColor); } }//namespace glm