/// @ref gtx_fast_square_root /// @file glm/gtx/fast_square_root.hpp /// /// @see core (dependence) /// /// @defgroup gtx_fast_square_root GLM_GTX_fast_square_root /// @ingroup gtx /// /// @brief Fast but less accurate implementations of square root based functions. /// - Sqrt optimisation based on Newton's method, /// www.gamedev.net/community/forums/topic.asp?topic id=139956 /// /// need to be included to use these functionalities. #pragma once // Dependency: #include "../common.hpp" #include "../exponential.hpp" #include "../geometric.hpp" #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) # pragma message("GLM: GLM_GTX_fast_square_root extension included") #endif namespace glm { /// @addtogroup gtx_fast_square_root /// @{ /// Faster than the common sqrt function but less accurate. /// /// @see gtx_fast_square_root extension. template GLM_FUNC_DECL genType fastSqrt(genType x); /// Faster than the common sqrt function but less accurate. /// /// @see gtx_fast_square_root extension. template class vecType> GLM_FUNC_DECL vecType fastSqrt(vecType const & x); /// Faster than the common inversesqrt function but less accurate. /// /// @see gtx_fast_square_root extension. template GLM_FUNC_DECL genType fastInverseSqrt(genType x); /// Faster than the common inversesqrt function but less accurate. /// /// @see gtx_fast_square_root extension. template class vecType> GLM_FUNC_DECL vecType fastInverseSqrt(vecType const & x); /// Faster than the common length function but less accurate. /// /// @see gtx_fast_square_root extension. template GLM_FUNC_DECL genType fastLength(genType x); /// Faster than the common length function but less accurate. /// /// @see gtx_fast_square_root extension. template class vecType> GLM_FUNC_DECL T fastLength(vecType const & x); /// Faster than the common distance function but less accurate. /// /// @see gtx_fast_square_root extension. template GLM_FUNC_DECL genType fastDistance(genType x, genType y); /// Faster than the common distance function but less accurate. /// /// @see gtx_fast_square_root extension. template class vecType> GLM_FUNC_DECL T fastDistance(vecType const & x, vecType const & y); /// Faster than the common normalize function but less accurate. /// /// @see gtx_fast_square_root extension. template GLM_FUNC_DECL genType fastNormalize(genType const & x); /// @} }// namespace glm #include "fast_square_root.inl"