/// @ref gtx_matrix_cross_product /// @file glm/gtx/matrix_cross_product.inl namespace glm { template GLM_FUNC_QUALIFIER mat<3, 3, T, Q> matrixCross3 ( vec<3, T, Q> const& x ) { mat<3, 3, T, Q> Result(T(0)); Result[0][1] = x.z; Result[1][0] = -x.z; Result[0][2] = -x.y; Result[2][0] = x.y; Result[1][2] = x.x; Result[2][1] = -x.x; return Result; } template GLM_FUNC_QUALIFIER mat<4, 4, T, Q> matrixCross4 ( vec<3, T, Q> const& x ) { mat<4, 4, T, Q> Result(T(0)); Result[0][1] = x.z; Result[1][0] = -x.z; Result[0][2] = -x.y; Result[2][0] = x.y; Result[1][2] = x.x; Result[2][1] = -x.x; return Result; } }//namespace glm