/// @ref gtx_matrix_operation /// @file glm/gtx/matrix_operation.inl namespace glm { template GLM_FUNC_QUALIFIER mat<2, 2, T, Q> diagonal2x2 ( vec<2, T, Q> const& v ) { mat<2, 2, T, Q> Result(static_cast(1)); Result[0][0] = v[0]; Result[1][1] = v[1]; return Result; } template GLM_FUNC_QUALIFIER mat<2, 3, T, Q> diagonal2x3 ( vec<2, T, Q> const& v ) { mat<2, 3, T, Q> Result(static_cast(1)); Result[0][0] = v[0]; Result[1][1] = v[1]; return Result; } template GLM_FUNC_QUALIFIER mat<2, 4, T, Q> diagonal2x4 ( vec<2, T, Q> const& v ) { mat<2, 4, T, Q> Result(static_cast(1)); Result[0][0] = v[0]; Result[1][1] = v[1]; return Result; } template GLM_FUNC_QUALIFIER mat<3, 2, T, Q> diagonal3x2 ( vec<2, T, Q> const& v ) { mat<3, 2, T, Q> Result(static_cast(1)); Result[0][0] = v[0]; Result[1][1] = v[1]; return Result; } template GLM_FUNC_QUALIFIER mat<3, 3, T, Q> diagonal3x3 ( vec<3, T, Q> const& v ) { mat<3, 3, T, Q> Result(static_cast(1)); Result[0][0] = v[0]; Result[1][1] = v[1]; Result[2][2] = v[2]; return Result; } template GLM_FUNC_QUALIFIER mat<3, 4, T, Q> diagonal3x4 ( vec<3, T, Q> const& v ) { mat<3, 4, T, Q> Result(static_cast(1)); Result[0][0] = v[0]; Result[1][1] = v[1]; Result[2][2] = v[2]; return Result; } template GLM_FUNC_QUALIFIER mat<4, 4, T, Q> diagonal4x4 ( vec<4, T, Q> const& v ) { mat<4, 4, T, Q> Result(static_cast(1)); Result[0][0] = v[0]; Result[1][1] = v[1]; Result[2][2] = v[2]; Result[3][3] = v[3]; return Result; } template GLM_FUNC_QUALIFIER mat<4, 3, T, Q> diagonal4x3 ( vec<3, T, Q> const& v ) { mat<4, 3, T, Q> Result(static_cast(1)); Result[0][0] = v[0]; Result[1][1] = v[1]; Result[2][2] = v[2]; return Result; } template GLM_FUNC_QUALIFIER mat<4, 2, T, Q> diagonal4x2 ( vec<2, T, Q> const& v ) { mat<4, 2, T, Q> Result(static_cast(1)); Result[0][0] = v[0]; Result[1][1] = v[1]; return Result; } }//namespace glm