/// @ref gtx_matrix_transform_2d /// @file glm/gtc/matrix_transform_2d.inl /// @author Miguel Ángel Pérez Martínez #include "../trigonometric.hpp" namespace glm { template GLM_FUNC_QUALIFIER tmat3x3 translate( tmat3x3 const & m, tvec2 const & v) { tmat3x3 Result(m); Result[2] = m[0] * v[0] + m[1] * v[1] + m[2]; return Result; } template GLM_FUNC_QUALIFIER tmat3x3 rotate( tmat3x3 const & m, T angle) { T const a = angle; T const c = cos(a); T const s = sin(a); tmat3x3 Result(uninitialize); Result[0] = m[0] * c + m[1] * s; Result[1] = m[0] * -s + m[1] * c; Result[2] = m[2]; return Result; } template GLM_FUNC_QUALIFIER tmat3x3 scale( tmat3x3 const & m, tvec2 const & v) { tmat3x3 Result(uninitialize); Result[0] = m[0] * v[0]; Result[1] = m[1] * v[1]; Result[2] = m[2]; return Result; } template GLM_FUNC_QUALIFIER tmat3x3 shearX( tmat3x3 const & m, T y) { tmat3x3 Result(1); Result[0][1] = y; return m * Result; } template GLM_FUNC_QUALIFIER tmat3x3 shearY( tmat3x3 const & m, T x) { tmat3x3 Result(1); Result[1][0] = x; return m * Result; } }//namespace glm