/// @ref gtx_texture /// @file glm/gtx/texture.hpp /// /// @see core (dependence) /// /// @defgroup gtx_texture GLM_GTX_texture /// @ingroup gtx /// /// Include to use the features of this extension. /// /// Wrapping mode of texture coordinates. #pragma once // Dependency: #include "../glm.hpp" #include "../gtc/integer.hpp" #include "../gtx/component_wise.hpp" #ifndef GLM_ENABLE_EXPERIMENTAL # error "GLM: GLM_GTX_texture is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." #endif #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) # pragma message("GLM: GLM_GTX_texture extension included") #endif namespace glm { /// @addtogroup gtx_texture /// @{ /// Compute the number of mipmaps levels necessary to create a mipmap complete texture /// /// @param Extent Extent of the texture base level mipmap /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector /// @tparam T Floating-point or signed integer scalar types /// @tparam Q Value from qualifier enum template T levels(vec const& Extent); /// @} }// namespace glm #include "texture.inl"