/// @ref gtx_transform2 /// @file glm/gtx/transform2.inl namespace glm { template GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearX2D(mat<3, 3, T, Q> const& m, T s) { mat<3, 3, T, Q> r(1); r[1][0] = s; return m * r; } template GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearY2D(mat<3, 3, T, Q> const& m, T s) { mat<3, 3, T, Q> r(1); r[0][1] = s; return m * r; } template GLM_FUNC_QUALIFIER mat<4, 4, T, Q> shearX3D(mat<4, 4, T, Q> const& m, T s, T t) { mat<4, 4, T, Q> r(1); r[0][1] = s; r[0][2] = t; return m * r; } template GLM_FUNC_QUALIFIER mat<4, 4, T, Q> shearY3D(mat<4, 4, T, Q> const& m, T s, T t) { mat<4, 4, T, Q> r(1); r[1][0] = s; r[1][2] = t; return m * r; } template GLM_FUNC_QUALIFIER mat<4, 4, T, Q> shearZ3D(mat<4, 4, T, Q> const& m, T s, T t) { mat<4, 4, T, Q> r(1); r[2][0] = s; r[2][1] = t; return m * r; } template GLM_FUNC_QUALIFIER mat<3, 3, T, Q> reflect2D(mat<3, 3, T, Q> const& m, vec<3, T, Q> const& normal) { mat<3, 3, T, Q> r(static_cast(1)); r[0][0] = static_cast(1) - static_cast(2) * normal.x * normal.x; r[0][1] = -static_cast(2) * normal.x * normal.y; r[1][0] = -static_cast(2) * normal.x * normal.y; r[1][1] = static_cast(1) - static_cast(2) * normal.y * normal.y; return m * r; } template GLM_FUNC_QUALIFIER mat<4, 4, T, Q> reflect3D(mat<4, 4, T, Q> const& m, vec<3, T, Q> const& normal) { mat<4, 4, T, Q> r(static_cast(1)); r[0][0] = static_cast(1) - static_cast(2) * normal.x * normal.x; r[0][1] = -static_cast(2) * normal.x * normal.y; r[0][2] = -static_cast(2) * normal.x * normal.z; r[1][0] = -static_cast(2) * normal.x * normal.y; r[1][1] = static_cast(1) - static_cast(2) * normal.y * normal.y; r[1][2] = -static_cast(2) * normal.y * normal.z; r[2][0] = -static_cast(2) * normal.x * normal.z; r[2][1] = -static_cast(2) * normal.y * normal.z; r[2][2] = static_cast(1) - static_cast(2) * normal.z * normal.z; return m * r; } template GLM_FUNC_QUALIFIER mat<3, 3, T, Q> proj2D( const mat<3, 3, T, Q>& m, const vec<3, T, Q>& normal) { mat<3, 3, T, Q> r(static_cast(1)); r[0][0] = static_cast(1) - normal.x * normal.x; r[0][1] = - normal.x * normal.y; r[1][0] = - normal.x * normal.y; r[1][1] = static_cast(1) - normal.y * normal.y; return m * r; } template GLM_FUNC_QUALIFIER mat<4, 4, T, Q> proj3D( const mat<4, 4, T, Q>& m, const vec<3, T, Q>& normal) { mat<4, 4, T, Q> r(static_cast(1)); r[0][0] = static_cast(1) - normal.x * normal.x; r[0][1] = - normal.x * normal.y; r[0][2] = - normal.x * normal.z; r[1][0] = - normal.x * normal.y; r[1][1] = static_cast(1) - normal.y * normal.y; r[1][2] = - normal.y * normal.z; r[2][0] = - normal.x * normal.z; r[2][1] = - normal.y * normal.z; r[2][2] = static_cast(1) - normal.z * normal.z; return m * r; } template GLM_FUNC_QUALIFIER mat<4, 4, T, Q> scaleBias(T scale, T bias) { mat<4, 4, T, Q> result; result[3] = vec<4, T, Q>(vec<3, T, Q>(bias), static_cast(1)); result[0][0] = scale; result[1][1] = scale; result[2][2] = scale; return result; } template GLM_FUNC_QUALIFIER mat<4, 4, T, Q> scaleBias(mat<4, 4, T, Q> const& m, T scale, T bias) { return m * scaleBias(scale, bias); } }//namespace glm