/// @ref gtx_wrap /// @file glm/gtx/wrap.hpp /// /// @see core (dependence) /// /// @defgroup gtx_wrap GLM_GTX_wrap /// @ingroup gtx /// /// @brief Wrapping mode of texture coordinates. /// /// need to be included to use these functionalities. #pragma once // Dependency: #include "../glm.hpp" #include "../gtc/vec1.hpp" #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) # pragma message("GLM: GLM_GTX_wrap extension included") #endif namespace glm { /// @addtogroup gtx_wrap /// @{ /// Simulate GL_CLAMP OpenGL wrap mode /// @see gtx_wrap extension. template GLM_FUNC_DECL genType clamp(genType const& Texcoord); /// Simulate GL_REPEAT OpenGL wrap mode /// @see gtx_wrap extension. template GLM_FUNC_DECL genType repeat(genType const& Texcoord); /// Simulate GL_MIRRORED_REPEAT OpenGL wrap mode /// @see gtx_wrap extension. template GLM_FUNC_DECL genType mirrorClamp(genType const& Texcoord); /// Simulate GL_MIRROR_REPEAT OpenGL wrap mode /// @see gtx_wrap extension. template GLM_FUNC_DECL genType mirrorRepeat(genType const& Texcoord); /// @} }// namespace glm #include "wrap.inl"