/// @ref core /// @file glm/mat2x3.hpp #pragma once #include "detail/type_mat2x3.hpp" namespace glm { /// 2 columns of 3 components matrix of low precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat2x3 lowp_mat2x3; /// 2 columns of 3 components matrix of medium precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat2x3 mediump_mat2x3; /// 2 columns of 3 components matrix of high precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat2x3 highp_mat2x3; }//namespace glm