/// @ref core /// @file glm/mat4x2.hpp #pragma once #include "detail/type_mat4x2.hpp" namespace glm { /// 4 columns of 2 components matrix of low precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat4x2 lowp_mat4x2; /// 4 columns of 2 components matrix of medium precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat4x2 mediump_mat4x2; /// 4 columns of 2 components matrix of high precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat4x2 highp_mat4x2; }//namespace glm