#include #include "AssetManager.hpp" #include namespace fs = std::experimental::filesystem::v1; //const fs::path pathToAssets = "./assets/"; //const fs::path pathToAssetsList = "./items.json"; //const fs::path pathToTextureIndex = "./textures.json"; const std::string pathToAssetsList = "./items.json"; const std::string pathToTextureIndex = "./textures.json"; const fs::path pathToModels = "./assets/minecraft/models/"; AssetManager::AssetManager() { LoadIds(); LoadTextureResources(); LoadBlockModels(); } void AssetManager::LoadIds() { std::ifstream in(pathToAssetsList); nlohmann::json index; in >> index; for (auto &it:index) { unsigned short id = it["type"].get(); unsigned char state = it["meta"].get(); std::string blockName = it["text_type"].get(); assetIds[blockName] = BlockId{ id, state }; } LOG(INFO) << "Loaded " << assetIds.size() << " ids"; } AssetManager::~AssetManager() { delete textureAtlas; } //TODO: This function must be replaced with runtime texture atlas generating void AssetManager::LoadTextureResources() { std::ifstream in(pathToTextureIndex); nlohmann::json index; in >> index; std::string filename = index["meta"]["image"].get(); float textureWidth = index["meta"]["size"]["w"].get(); float textureHeight = index["meta"]["size"]["h"].get(); size_t sizeName = 0,sizeTexture = 0; for (auto &it:index["frames"]) { auto frame = it["frame"]; TextureCoordinates coord; coord.x = frame["x"].get() / textureWidth; coord.y = frame["y"].get() / textureHeight; coord.w = frame["w"].get() / textureWidth; coord.h = frame["h"].get() / textureHeight; std::string assetName = it["filename"].get(); assetName.insert(0, "minecraft/textures/"); assetName.erase(assetName.length() - 4); assetName.shrink_to_fit(); sizeName += sizeof(assetName) + assetName.capacity(); sizeTexture += sizeof(coord); assetTextures[assetName] = coord; } textureAtlas = new Texture(filename); LOG(INFO) << "Texture atlas id is " << textureAtlas->texture; } TextureCoordinates AssetManager::GetTextureByAssetName(std::string AssetName) { if (assetTextures.find(AssetName) != assetTextures.end()) return assetTextures[AssetName]; else return TextureCoordinates{-1, -1, -1, -1}; } std::string AssetManager::GetTextureAssetNameByBlockId(BlockTextureId block) { //Block sides: 0 - bottom, 1 - top, 2 - north, 3 - south, 4 - west, 5 - east 6 - every side const std::map lookupTable = { {BlockTextureId(0, 0), "minecraft/textures/blocks/air"}, {BlockTextureId(1, 0), "minecraft/textures/blocks/stone"}, {BlockTextureId(1, 1), "minecraft/textures/blocks/stone_granite"}, {BlockTextureId(2, 0, 0), "minecraft/textures/blocks/dirt"}, {BlockTextureId(2, 0, 1), "minecraft/textures/blocks/grass_top"}, {BlockTextureId(2, 0, 2), "minecraft/textures/blocks/grass_side"}, {BlockTextureId(2, 0, 3), "minecraft/textures/blocks/grass_side"}, {BlockTextureId(2, 0, 4), "minecraft/textures/blocks/grass_side"}, {BlockTextureId(2, 0, 5), "minecraft/textures/blocks/grass_side"}, {BlockTextureId(3, 0), "minecraft/textures/blocks/dirt"}, {BlockTextureId(4, 0), "minecraft/textures/blocks/cobblestone"}, {BlockTextureId(5, 0), "minecraft/textures/blocks/planks"}, {BlockTextureId(7, 0), "minecraft/textures/blocks/bedrock"}, {BlockTextureId(17, 0, 0), "minecraft/textures/blocks/log_oak_top"}, {BlockTextureId(17, 0, 1), "minecraft/textures/blocks/log_oak_top"}, {BlockTextureId(17, 0, 2), "minecraft/textures/blocks/log_oak"}, {BlockTextureId(17, 0, 3), "minecraft/textures/blocks/log_oak"}, {BlockTextureId(17, 0, 4), "minecraft/textures/blocks/log_oak"}, {BlockTextureId(17, 0, 5), "minecraft/textures/blocks/log_oak"}, {BlockTextureId(17, 1, 0), "minecraft/textures/blocks/log_spruce_top"}, {BlockTextureId(17, 1, 1), "minecraft/textures/blocks/log_spruce_top"}, {BlockTextureId(17, 1, 2), "minecraft/textures/blocks/log_spruce"}, {BlockTextureId(17, 1, 3), "minecraft/textures/blocks/log_spruce"}, {BlockTextureId(17, 1, 4), "minecraft/textures/blocks/log_spruce"}, {BlockTextureId(17, 1, 5), "minecraft/textures/blocks/log_spruce"}, {BlockTextureId(17, 2, 0), "minecraft/textures/blocks/log_birch_top"}, {BlockTextureId(17, 2, 1), "minecraft/textures/blocks/log_birch_top"}, {BlockTextureId(17, 2, 2), "minecraft/textures/blocks/log_birch"}, {BlockTextureId(17, 2, 3), "minecraft/textures/blocks/log_birch"}, {BlockTextureId(17, 2, 4), "minecraft/textures/blocks/log_birch"}, {BlockTextureId(17, 2, 5), "minecraft/textures/blocks/log_birch"}, {BlockTextureId(17, 3, 0), "minecraft/textures/blocks/log_jungle_top"}, {BlockTextureId(17, 3, 1), "minecraft/textures/blocks/log_jungle_top"}, {BlockTextureId(17, 3, 2), "minecraft/textures/blocks/log_jungle"}, {BlockTextureId(17, 3, 3), "minecraft/textures/blocks/log_jungle"}, {BlockTextureId(17, 3, 4), "minecraft/textures/blocks/log_jungle"}, {BlockTextureId(17, 3, 5), "minecraft/textures/blocks/log_jungle"}, {BlockTextureId(18, 0), "minecraft/textures/blocks/leaves_oak"}, {BlockTextureId(18, 1), "minecraft/textures/blocks/leaves_spruce"}, {BlockTextureId(18, 2), "minecraft/textures/blocks/leaves_birch"}, {BlockTextureId(18, 3), "minecraft/textures/blocks/leaves_jungle"}, {BlockTextureId(61, 0, 0), "minecraft/textures/blocks/furnace_side"}, {BlockTextureId(61, 0, 1), "minecraft/textures/blocks/furnace_top"}, {BlockTextureId(61, 0, 2), "minecraft/textures/blocks/furnace_front_off"}, {BlockTextureId(61, 0, 3), "minecraft/textures/blocks/furnace_side"}, {BlockTextureId(61, 0, 4), "minecraft/textures/blocks/furnace_side"}, {BlockTextureId(61, 0, 5), "minecraft/textures/blocks/furnace_side"}, {BlockTextureId(62, 0, 0), "minecraft/textures/blocks/furnace_side"}, {BlockTextureId(62, 0, 1), "minecraft/textures/blocks/furnace_top"}, {BlockTextureId(62, 0, 2), "minecraft/textures/blocks/furnace_front_on"}, {BlockTextureId(62, 0, 3), "minecraft/textures/blocks/furnace_side"}, {BlockTextureId(62, 0, 4), "minecraft/textures/blocks/furnace_side"}, {BlockTextureId(62, 0, 5), "minecraft/textures/blocks/furnace_side"}, {BlockTextureId(31, 0), "minecraft/textures/blocks/deadbush"}, {BlockTextureId(31, 1), "minecraft/textures/blocks/tallgrass"}, {BlockTextureId(31, 2), "minecraft/textures/blocks/fern"}, }; auto ret = lookupTable.find(block); if (ret == lookupTable.end()) return ""; else return ret->second; } GLuint AssetManager::GetTextureAtlas() { return textureAtlas->texture; } TextureCoordinates AssetManager::GetTextureByBlock(BlockTextureId block) { std::string assetName = this->GetTextureAssetNameByBlockId(block); return this->GetTextureByAssetName(assetName); } const std::map &AssetManager::GetTextureAtlasIndexes() { if (!textureAtlasIndexes.empty()) return textureAtlasIndexes; LOG(INFO) << "Initializing texture atlas..."; for (int id = 1; id < 128; id++) { for (int state = 0; state < 16; state++) { BlockTextureId blockTextureId(id, state, 6); if (!this->GetTextureByBlock(blockTextureId) && !this->GetTextureByBlock(BlockTextureId(id, state, 0))) { continue; } if (this->GetTextureByBlock(blockTextureId)) { for (int i = 0; i < 6; i++) { TextureCoordinates tc = this->GetTextureByBlock(BlockTextureId(id, state, 6)); textureAtlasIndexes[BlockTextureId(id, state, i)] = glm::vec4(tc.x, tc.y, tc.w, tc.h); } } else { for (int i = 0; i < 6; i++) { TextureCoordinates tc = this->GetTextureByBlock(BlockTextureId(id, state, i)); textureAtlasIndexes[BlockTextureId(id, state, i)] = glm::vec4(tc.x, tc.y, tc.w, tc.h); } } } } LOG(INFO) << "Created " << textureAtlasIndexes.size() << " texture indexes"; return textureAtlasIndexes; } AssetManager &AssetManager::Instance() { static AssetManager assetManager; return assetManager; } const BlockModel *AssetManager::GetBlockModelByBlockId(BlockId block) { block.state = 0; if (blockIdToBlockName.find(block) == blockIdToBlockName.end()) { std::string blockName = ""; for (const auto& it : assetIds) { if (BlockId{ it.second.id,0 } == block) { blockName = it.first; break; } } if (blockName == "grass") blockName = "grass_normal"; if (blockName == "torch") blockName = "normal_torch"; if (blockName == "leaves") blockName = "oak_leaves"; if (blockName == "tallgrass") blockName = "tall_grass"; if (blockName == "log") blockName = "oak_bark"; if (blockName == "snow_layer") blockName = "snow_height2"; blockName = "block/" + blockName; if (blockName == "") return nullptr; blockIdToBlockName[block] = blockName; } std::string blockName = blockIdToBlockName[block]; auto modelIt = models.find(blockName); if (modelIt == models.end()) return nullptr; return &modelIt->second; } void AssetManager::LoadBlockModels() { std::function parseModel = [&](std::string ModelName) { if (models.find(ModelName) != models.end()) return; fs::path ModelPath = pathToModels / fs::path(ModelName + ".json"); std::ifstream in(ModelPath); if (!in.is_open()) throw std::runtime_error("Trying to load unknown model \"" + ModelName + "\" at " + ModelPath.generic_string()); nlohmann::json modelData; in >> modelData; BlockModel model; if (modelData.find("parent") != modelData.end()) { if (models.find(modelData["parent"]) == models.end()) parseModel(modelData["parent"].get()); model = models.find(modelData["parent"])->second; } model.BlockName = ModelName; if (model.BlockName == "block/block") model.IsBlock = true; if (model.BlockName == "block/thin_block" || model.BlockName=="block/leaves") model.IsBlock = false; if (modelData.find("ambientocclusion") != modelData.end()) model.AmbientOcclusion = modelData["ambientocclusion"].get(); //models.Display if (modelData.find("textures") != modelData.end()) { for (nlohmann::json::iterator texture = modelData["textures"].begin(); texture != modelData["textures"].end(); ++texture) { model.Textures[texture.key()] = texture.value().get(); } } if (modelData.find("elements") != modelData.end()) { model.Elements.clear(); for (auto& it : modelData["elements"]) { BlockModel::ElementData element; auto vec = it["from"]; Vector from (vec[0].get(), vec[1].get(), vec[2].get()); vec = it["to"]; Vector to(vec[0].get(), vec[1].get(), vec[2].get()); element.from = from; element.to = to; if (it.find("rotation") != it.end()) { vec = it["rotation"]["origin"]; Vector rotOrig(vec[0].get(), vec[1].get(), vec[2].get()); element.rotationOrigin = rotOrig; element.rotationAxis = (it["rotation"]["axis"].get() == "x") ? BlockModel::ElementData::Axis::x : ((it["rotation"]["axis"].get() == "y") ? BlockModel::ElementData::Axis::y : BlockModel::ElementData::Axis::z); if (it["rotation"].find("angle") != it["rotation"].end()) element.rotationAngle = it["rotation"]["angle"].get(); if (it["rotation"].find("rescale") != it["rotation"].end()) element.rotationRescale = it["rotation"]["rescale"].get(); } if (it.find("shade") != it.end()) element.shade = it["shade"].get(); for (nlohmann::json::iterator faceIt = it["faces"].begin(); faceIt != it["faces"].end(); ++faceIt) { auto face = faceIt.value(); BlockModel::ElementData::FaceData faceData; BlockModel::ElementData::FaceDirection faceDir; if (faceIt.key() == "down") faceDir = BlockModel::ElementData::FaceDirection::down; else if (faceIt.key() == "up") faceDir = BlockModel::ElementData::FaceDirection::up; else if (faceIt.key() == "north") faceDir = BlockModel::ElementData::FaceDirection::north; else if (faceIt.key() == "south") faceDir = BlockModel::ElementData::FaceDirection::south; else if (faceIt.key() == "west") faceDir = BlockModel::ElementData::FaceDirection::west; else if (faceIt.key() == "east") faceDir = BlockModel::ElementData::FaceDirection::east; if (face.find("uv") != face.end()) { BlockModel::ElementData::FaceData::Uv uv; uv.x1 = face["uv"][0]; uv.y1 = face["uv"][1]; uv.x2 = face["uv"][2]; uv.y2 = face["uv"][3]; faceData.uv = uv; } BlockModel::ElementData::FaceDirection cullface = faceDir; if (face.find("cullface") != face.end()) { if (face["cullface"] == "down") cullface = BlockModel::ElementData::FaceDirection::down; else if (face["cullface"] == "up") cullface = BlockModel::ElementData::FaceDirection::up; else if (face["cullface"] == "north") cullface = BlockModel::ElementData::FaceDirection::north; else if (face["cullface"] == "south") cullface = BlockModel::ElementData::FaceDirection::south; else if (face["cullface"] == "west") cullface = BlockModel::ElementData::FaceDirection::west; else if (face["cullface"] == "east") cullface = BlockModel::ElementData::FaceDirection::east; } faceData.cullface = cullface; faceData.texture = face["texture"].get(); if (face.find("rotation") != face.end()) faceData.rotation = face["rotation"].get(); if (face.find("tintindex") != face.end()) faceData.tintIndex = true; element.faces[faceDir] = faceData; } model.Elements.push_back(element); } } models.insert(std::make_pair(ModelName, model)); }; fs::path pathToBlockModels = pathToModels.generic_string() + "/block/"; for (auto& dirEntry : fs::recursive_directory_iterator(pathToBlockModels)) { if (dirEntry.path().extension() != ".json") continue; std::string modelName = dirEntry.path().stem().generic_string(); parseModel("block/" + modelName); } } std::string AssetManager::GetAssetNameByBlockId(BlockId block) { for (auto& it : assetIds) { BlockId value = it.second; value.state = 0; if (value == block) return it.first; } return "#NF"; }