#pragma once #include #include #include "Vector.hpp" #include "Section.hpp" #include "AssetManager.hpp" class World; struct BlockLightness { unsigned char face[FaceDirection::none] = { 0,0,0,0,0,0 }; }; struct SectionsData { Section section; Section west; Section east; Section top; Section bottom; Section north; Section south; BlockId GetBlockId(const Vector &pos) const; BlockLightness GetLight(const Vector &pos) const; BlockLightness GetSkyLight(const Vector &pos) const; }; struct VertexData { glm::vec3 positions[4]; glm::vec2 uvs[4]; float uvLayers; float animations; glm::vec3 colors; glm::vec2 lights; uint8_t padding[20]; }; struct RendererSectionData { std::vector vertices; size_t hash = 0; Vector sectionPos; bool forced = false; }; RendererSectionData ParseSection(const SectionsData §ions);