#include "World.hpp" #include "Event.hpp" void World::ParseChunkData(std::shared_ptr packet) { StreamBuffer chunkData(packet->Data.data(), packet->Data.size()); std::bitset<16> bitmask(packet->PrimaryBitMask); for (int i = 0; i < 16; i++) { if (bitmask[i]) { Vector chunkPosition = Vector(packet->ChunkX, i, packet->ChunkZ); PackedSection packedSection = ParseSection(&chunkData, chunkPosition); Section section(packedSection); auto it = cachedSections.find(chunkPosition); if (it == cachedSections.end()) { cachedSections.insert(std::make_pair(chunkPosition, section)); } else { using std::swap; swap(it->second, section); } EventAgregator::PushEvent(EventType::ChunkChanged, ChunkChangedData{ chunkPosition }); } } } PackedSection World::ParseSection(StreamInput *data, Vector position) { unsigned char bitsPerBlock = data->ReadUByte(); int paletteLength = data->ReadVarInt(); std::vector palette; for (int i = 0; i < paletteLength; i++) { palette.push_back(data->ReadVarInt()); } int dataArrayLength = data->ReadVarInt(); auto dataArray = data->ReadByteArray(dataArrayLength * 8); auto blockLight = data->ReadByteArray(4096 / 2); std::vector skyLight; if (dimension == 0) skyLight = data->ReadByteArray(4096 / 2); return PackedSection(position, dataArray.data(), dataArray.size(), blockLight.data(), (skyLight.size() > 0 ? skyLight.data() : nullptr), bitsPerBlock, palette); } World::~World() { } Block & World::GetBlock(Vector worldPosition) { Vector sectionPos(std::floor(worldPosition.x / 16.0), std::floor(worldPosition.y / 16.0), std::floor(worldPosition.z / 16.0)); auto sectionIt = sections.find(sectionPos); if (sectionIt != sections.end()) { Section section(sectionIt->second); auto result = cachedSections.insert(std::make_pair(sectionPos, section)); sections.erase(sectionIt); } auto it = cachedSections.find(sectionPos); if (it == cachedSections.end()) { static Block fallbackBlock; return fallbackBlock; } Section& section = it->second; Block& block = section.GetBlock(worldPosition - sectionPos * 16); return block; } World::World() { } bool World::isPlayerCollides(double X, double Y, double Z) { Vector PlayerChunk(floor(X / 16.0), floor(Y / 16.0), floor(Z / 16.0)); if (cachedSections.find(PlayerChunk) == cachedSections.end() || cachedSections.find(PlayerChunk - Vector(0,1,0)) == cachedSections.end()) return true; std::vector closestSectionsCoordinates = { Vector(PlayerChunk.x, PlayerChunk.y, PlayerChunk.z), Vector(PlayerChunk.x + 1, PlayerChunk.y, PlayerChunk.z), Vector(PlayerChunk.x - 1, PlayerChunk.y, PlayerChunk.z), Vector(PlayerChunk.x, PlayerChunk.y + 1, PlayerChunk.z), Vector(PlayerChunk.x, PlayerChunk.y - 1, PlayerChunk.z), Vector(PlayerChunk.x, PlayerChunk.y, PlayerChunk.z + 1), Vector(PlayerChunk.x, PlayerChunk.y, PlayerChunk.z - 1), }; std::vector closestSections; for (auto &coord:closestSectionsCoordinates) { if (sections.find(coord) != sections.end()) closestSections.push_back(coord); else if (cachedSections.find(coord) != cachedSections.end()) closestSections.push_back(coord); } for (auto &it:closestSections) { const double PlayerWidth = 0.6; const double PlayerHeight = 1.82; const double PlayerLength = 0.6; AABB playerColl; playerColl.x = X - PlayerWidth / 2.0; playerColl.w = PlayerWidth; playerColl.y = Y; playerColl.h = PlayerHeight; playerColl.z = Z - PlayerLength / 2.0; playerColl.l = PlayerLength; const Section §ion = this->GetSection(it); for (int x = 0; x < 16; x++) { for (int y = 0; y < 16; y++) { for (int z = 0; z < 16; z++) { Block block = section.GetBlock(Vector(x, y, z)); if (block.id == 0 || block.id == 31) continue; AABB blockColl{(x + it.x * 16.0), (y + it.y * 16.0), (z + it.z * 16.0), 1, 1, 1}; if (TestCollision(playerColl, blockColl)) return true; } } } } return false; } std::vector World::GetSectionsList() { std::vector sectionsList; for (auto& it:sections) { sectionsList.push_back(it.first); } for (auto& it : cachedSections) { if (std::find(sectionsList.begin(), sectionsList.end(), it.first) == sectionsList.end()) sectionsList.push_back(it.first); } return sectionsList; } static Section fallbackSection = Section(PackedSection()); const Section &World::GetSection(Vector sectionPos) { auto result = cachedSections.find(sectionPos); if (result == cachedSections.end()) { auto it = sections.find(sectionPos); if (it == sections.end()) { LOG(ERROR) << "Accessed not loaded section " << sectionPos; return fallbackSection; } Section section(it->second); auto result = cachedSections.insert(std::make_pair(sectionPos, section)); return result.first->second; } else { return result->second; } } glm::vec3 World::Raycast(glm::vec3 position, glm::vec3 direction, float maxLength, float minPrecision) { return glm::vec3(position * direction / maxLength * minPrecision); } void World::UpdatePhysics(float delta) { //delta /= 5; entitiesMutex.lock(); for (auto& it : entities) { it.pos = it.pos + it.vel * delta; } entitiesMutex.unlock(); } //Faces: 14 650 653 //Models: 937.641.792 Bytes x64 //Textures: 234.410.448 Bytes x16 //Colors: 175.807.836 Bytes x12 Entity & World::GetEntity(unsigned int EntityId) { entitiesMutex.lock(); for (auto& it : entities) { if (it.entityId == EntityId) { entitiesMutex.unlock(); return it; } } entitiesMutex.unlock(); static Entity fallback; return fallback; } std::vector World::GetEntitiesList() { entitiesMutex.lock(); std::vector ret; for (auto& it : entities) { ret.push_back(it.entityId); } entitiesMutex.unlock(); return ret; } void World::AddEntity(Entity entity) { entitiesMutex.lock(); for (auto& it : entities) { if (it.entityId == entity.entityId) { LOG(ERROR) << "Adding already existing entity" << entity.entityId; return; } } entities.push_back(entity); entitiesMutex.unlock(); } void World::DeleteEntity(unsigned int EntityId) { entitiesMutex.lock(); auto it = entities.begin(); for (; it != entities.end(); ++it) { if (it->entityId == EntityId) { break; } } if (it != entities.end()) entities.erase(it); entitiesMutex.unlock(); } void World::ParseChunkData(std::shared_ptr packet) { Block& block = this->GetBlock(packet->Position); block = Block(packet->BlockId >> 4, packet->BlockId & 15, block.light, block.sky); Vector sectionPos(std::floor(packet->Position.x / 16.0), std::floor(packet->Position.y / 16.0), std::floor(packet->Position.z / 16.0)); EventAgregator::PushEvent(EventType::ChunkChanged, ChunkChangedData{ sectionPos }); } void World::ParseChunkData(std::shared_ptr packet) { std::vector changedSections; for (auto& it : packet->Records) { int x = (it.HorizontalPosition >> 4 & 15) + (packet->ChunkX * 16); int y = it.YCoordinate; int z = (it.HorizontalPosition & 15) + (packet->ChunkZ * 16); Vector worldPos(x, y, z); Block& block = GetBlock(worldPos); block = Block(it.BlockId >> 4, it.BlockId & 15, block.light, block.sky); Vector sectionPos(packet->ChunkX, std::floor(it.YCoordinate / 16.0), packet->ChunkZ); if (std::find(changedSections.begin(), changedSections.end(), sectionPos) == changedSections.end()) changedSections.push_back(sectionPos); } for (auto& sectionPos: changedSections) EventAgregator::PushEvent(EventType::ChunkChanged, ChunkChangedData{ sectionPos }); }