#pragma once #include #include #include #include #include "Entity.hpp" #include "Block.hpp" #include "Section.hpp" #include "Packet.hpp" #include "Collision.hpp" #include "Vector.hpp" class World { int dimension = 0; std::map sections; Section ParseSection(StreamInput *data, Vector position); std::vector entities; std::mutex entitiesMutex; std::vector sectionsList; void UpdateSectionList(); public: World(); ~World(); void ParseChunkData(std::shared_ptr packet); void ParseChunkData(std::shared_ptr packet); void ParseChunkData(std::shared_ptr packet); void ParseChunkData(std::shared_ptr packet); bool isPlayerCollides(double X, double Y, double Z); const std::vector& GetSectionsList(); const Section* GetSection(Vector sectionPos); glm::vec3 Raycast(glm::vec3 position, glm::vec3 direction, float maxLength = 1000.0f, float minPrecision = 0.01f); void UpdatePhysics(float delta); Entity& GetEntity(unsigned int EntityId); std::vector GetEntitiesList(); void AddEntity(Entity entity); void DeleteEntity(unsigned int EntityId); };