#pragma once #include #include #include #include #include #include #include "Entity.hpp" #include "Block.hpp" #include "Vector.hpp" class Section; class PacketChunkData; class PacketBlockChange; class PacketMultiBlockChange; class PacketUnloadChunk; class StreamInput; class World { int dimension = 0; std::map> sections; Section ParseSection(StreamInput *data, Vector position); std::list entities; std::mutex entitiesMutex; std::vector sectionsList; std::mutex sectionsListMutex; void UpdateSectionsList(); public: World(); ~World(); void ParseChunkData(std::shared_ptr packet); void ParseChunkData(std::shared_ptr packet); void ParseChunkData(std::shared_ptr packet); void ParseChunkData(std::shared_ptr packet); bool isPlayerCollides(double X, double Y, double Z); std::vector GetSectionsList(); const Section &GetSection(Vector sectionPos); glm::vec3 Raycast(glm::vec3 position, glm::vec3 direction, float maxLength = 1000.0f, float minPrecision = 0.01f); void UpdatePhysics(float delta); Entity& GetEntity(unsigned int EntityId); Entity* GetEntityPtr(unsigned int EntityId); std::vector GetEntitiesList(); void AddEntity(Entity entity); void DeleteEntity(unsigned int EntityId); BlockId GetBlockId(Vector pos); void SetBlockId(Vector pos, BlockId block); void SetBlockLight(Vector pos, unsigned char light); void SetBlockSkyLight(Vector pos, unsigned char light); Section *GetSectionPtr(Vector position); };