#pragma once #include #include #include #include "Block.hpp" #include "Section.hpp" #include "Packet.hpp" #include "Collision.hpp" #include "Vector.hpp" class World { std::map sections; std::map sectionMutexes; int dimension = 0; Section ParseSection(StreamInput *data, Vector position); World(const World &other); World &operator=(const World &other); public: World(); ~World(); void ParseChunkData(std::shared_ptr packet); bool isPlayerCollides(double X, double Y, double Z); Block &GetBlock(Vector pos); std::vector GetSectionsList(); Section &GetSection(Vector sectionPos); glm::vec3 Raycast(glm::vec3 position, glm::vec3 direction, float maxLength = 1000.0f, float minPrecision = 0.01f); };