#include "AssetManager.hpp" namespace fs = std::experimental::filesystem; const fs::path pathToAssets = "./assets/"; const fs::path pathToAssetsList = "./items.json"; const fs::path pathToTextureIndex = "./textures.json"; AssetManager::AssetManager() { LoadIds(); LoadTextureResources(); } void AssetManager::LoadIds() { std::ifstream in(pathToAssetsList); nlohmann::json index; in >> index; for (auto &it:index) { int id = it["type"].get(); int state = it["meta"].get(); std::string blockName = it["text_type"].get(); assetIds[blockName] = Block(id, state); } LOG(INFO) << "Loaded " << assetIds.size() << " ids"; } AssetManager::~AssetManager() { delete textureAtlas; } //TODO: This function must be replaced with runtime texture atlas generating void AssetManager::LoadTextureResources() { std::ifstream in(pathToTextureIndex); nlohmann::json index; in >> index; std::string filename = index["meta"]["image"].get(); float textureWidth = index["meta"]["size"]["w"].get(); float textureHeight = index["meta"]["size"]["h"].get(); for (auto &it:index["frames"]) { auto frame = it["frame"]; TextureCoordinates coord; coord.x = frame["x"].get() / textureWidth; coord.y = frame["y"].get() / textureHeight; coord.w = frame["w"].get() / textureWidth; coord.h = frame["h"].get() / textureHeight; std::string assetName = it["filename"].get(); assetName.insert(0, "minecraft/textures/"); assetName.erase(assetName.length() - 4); assetTextures[assetName] = coord; } textureAtlas = new Texture(filename); LOG(INFO) << "Texture atlas id is " << textureAtlas->texture; } TextureCoordinates AssetManager::GetTextureByAssetName(std::string AssetName) { if (assetTextures.find(AssetName) != assetTextures.end()) return assetTextures[AssetName]; else return TextureCoordinates{-1, -1, -1, -1}; } std::string AssetManager::GetTextureAssetNameByBlockId(BlockTextureId block) { //Block sides: 0 - bottom, 1 - top, 2 - north, 3 - south, 4 - west, 5 - east 6 - every side std::map lookupTable = { {BlockTextureId(0, 0), "minecraft/textures/blocks/air"}, {BlockTextureId(1, 0), "minecraft/textures/blocks/stone"}, {BlockTextureId(1, 1), "minecraft/textures/blocks/stone_granite"}, {BlockTextureId(2, 0, 0), "minecraft/textures/blocks/dirt"}, {BlockTextureId(2, 0, 1), "minecraft/textures/blocks/grass_top"}, {BlockTextureId(2, 0, 2), "minecraft/textures/blocks/grass_side"}, {BlockTextureId(2, 0, 3), "minecraft/textures/blocks/grass_side"}, {BlockTextureId(2, 0, 4), "minecraft/textures/blocks/grass_side"}, {BlockTextureId(2, 0, 5), "minecraft/textures/blocks/grass_side"}, {BlockTextureId(3, 0), "minecraft/textures/blocks/dirt"}, {BlockTextureId(4, 0), "minecraft/textures/blocks/cobblestone"}, }; return lookupTable[block]; } GLuint AssetManager::GetTextureAtlas() { return textureAtlas->texture; } TextureCoordinates AssetManager::GetTextureByBlock(BlockTextureId block) { return this->GetTextureByAssetName(this->GetTextureAssetNameByBlockId(block)); }