blob: e1e8966230c8705c0438b14f2b17122e0e13e3d4 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
|
#version 330 core
layout (location = 0) in vec2 Pos;
layout (location = 1) in vec2 TextureCoords;
out vec2 TexCoords;
void main()
{
gl_Position = vec4(Pos.x, Pos.y, 0.0, 1.0);
TexCoords = TextureCoords;
}
|