blob: efc6cad7d8ee423ea103af191844aecb15a56ba4 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
|
#pragma once
#include <vector>
#include <glm/mat4x4.hpp>
#include "Vector.hpp"
#include "Section.hpp"
#include "AssetManager.hpp"
class World;
struct BlockLightness {
unsigned char face[FaceDirection::none] = { 0,0,0,0,0,0 };
};
struct SectionsData {
Section section;
Section west;
Section east;
Section top;
Section bottom;
Section north;
Section south;
BlockId GetBlockId(const Vector &pos) const;
BlockLightness GetLight(const Vector &pos) const;
BlockLightness GetSkyLight(const Vector &pos) const;
};
struct VertexData {
glm::vec3 positions[4];
glm::vec2 uvs[4];
glm::vec2 lights[4];
glm::vec3 normal;
glm::vec3 colors;
glm::vec3 layerAnimationAo; //R - uvLayer, G - animation, B - ambientOcclusion
};
struct RendererSectionData {
std::vector<VertexData> vertices;
size_t hash = 0;
Vector sectionPos;
bool forced = false;
};
RendererSectionData ParseSection(const SectionsData §ions);
|