diff options
Diffstat (limited to 'tools/SectorTable/SectorTable.vcproj')
-rw-r--r-- | tools/SectorTable/SectorTable.vcproj | 137 |
1 files changed, 137 insertions, 0 deletions
diff --git a/tools/SectorTable/SectorTable.vcproj b/tools/SectorTable/SectorTable.vcproj new file mode 100644 index 0000000..be79730 --- /dev/null +++ b/tools/SectorTable/SectorTable.vcproj @@ -0,0 +1,137 @@ +<?xml version="1.0" encoding = "Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.00" + Name="SectorTable" + ProjectGUID="{B316572B-39EC-4EB1-B40D-E62D1B033F52}" + Keyword="Win32Proj"> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Debug|Win32" + OutputDirectory="Debug" + IntermediateDirectory="Debug" + ConfigurationType="1" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\game\libs\pure3d\toollib\inc" + PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;RAD_PC;RAD_DEBUG;RAD_WIN32" + MinimalRebuild="TRUE" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + UsePrecompiledHeader="0" + WarningLevel="3" + Detect64BitPortabilityProblems="TRUE" + DebugInformationFormat="4"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLinkerTool" + OutputFile="$(OutDir)/SectorTable.exe" + LinkIncremental="2" + IgnoreDefaultLibraryNames="" + GenerateDebugInformation="TRUE" + ProgramDatabaseFile="$(OutDir)/SectorTable.pdb" + SubSystem="1" + TargetMachine="1"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCWebDeploymentTool"/> + </Configuration> + <Configuration + Name="Release|Win32" + OutputDirectory="Release" + IntermediateDirectory="Release" + ConfigurationType="1" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + InlineFunctionExpansion="1" + OmitFramePointers="TRUE" + AdditionalIncludeDirectories="..\..\game\libs\pure3d\toollib\inc" + PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + UsePrecompiledHeader="3" + WarningLevel="3" + Detect64BitPortabilityProblems="TRUE" + DebugInformationFormat="3"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLinkerTool" + OutputFile="$(OutDir)/SectorTable.exe" + LinkIncremental="1" + GenerateDebugInformation="TRUE" + SubSystem="1" + OptimizeReferences="2" + EnableCOMDATFolding="2" + TargetMachine="1"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCWebDeploymentTool"/> + </Configuration> + </Configurations> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm"> + <File + RelativePath="SectorTable.cpp"> + </File> + <File + RelativePath="stdafx.cpp"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + UsePrecompiledHeader="1"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + UsePrecompiledHeader="1"/> + </FileConfiguration> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl;inc"> + <File + RelativePath="stdafx.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> |