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-rw-r--r--tools/SectorTable/Release/SectorTable.exebin0 -> 53248 bytes
-rw-r--r--tools/SectorTable/SectorTable.cpp121
-rw-r--r--tools/SectorTable/SectorTable.sln51
-rw-r--r--tools/SectorTable/SectorTable.vcproj137
-rw-r--r--tools/SectorTable/stdafx.cpp8
-rw-r--r--tools/SectorTable/stdafx.h12
6 files changed, 329 insertions, 0 deletions
diff --git a/tools/SectorTable/Release/SectorTable.exe b/tools/SectorTable/Release/SectorTable.exe
new file mode 100644
index 0000000..bedcb51
--- /dev/null
+++ b/tools/SectorTable/Release/SectorTable.exe
Binary files differ
diff --git a/tools/SectorTable/SectorTable.cpp b/tools/SectorTable/SectorTable.cpp
new file mode 100644
index 0000000..41cd895
--- /dev/null
+++ b/tools/SectorTable/SectorTable.cpp
@@ -0,0 +1,121 @@
+// SectorTable.cpp : Defines the entry point for the console application.
+//
+
+#include "stdafx.h"
+#include <tlentity.hpp>
+
+int _tmain(int argc, _TCHAR* argv[])
+{
+ const int NameCount = 75;
+ char* sectorNames[ NameCount ] = {
+ "l1r1.p3d", "l1r2.p3d", "l1r3.p3d", "l1r4a.p3d", "l1r4b.p3d", "l1r6.p3d", "l1r7.p3d",
+ "l1z1.p3d", "l1z2.p3d", "l1z3.p3d", "l1z4.p3d", "l1z6.p3d", "l1z7.p3d",
+ "l2r1.p3d", "l2r2.p3d", "l2r3.p3d", "l2r4.p3d",
+ "l2z1.p3d", "l2z2.p3d", "l2z3.p3d", "l2z4.p3d",
+ "l3r1.p3d", "l3r2.p3d", "l3r3.p3d", "l3r4.p3d", "l3r5.p3d",
+ "l3z1.p3d", "l3z2.p3d", "l3z3.p3d", "l3z4.p3d", "l3z5.p3d",
+ "l4r1.p3d", "l4r2.p3d", "l4r3.p3d", "l4r4a.p3d", "l4r4b.p3d", "l4r6.p3d", "l4r7.p3d",
+ "l4z1.p3d", "l4z2.p3d", "l4z3.p3d", "l4z4.p3d", "l4z6.p3d", "l4z7.p3d",
+ "l5r1.p3d", "l5r2.p3d", "l5r3.p3d", "l5r4.p3d",
+ "l5z1.p3d", "l5z2.p3d", "l5z3.p3d", "l5z4.p3d",
+ "l6r1.p3d", "l6r2.p3d", "l6r3.p3d", "l6r4.p3d", "l6r5.p3d",
+ "l6z1.p3d", "l6z2.p3d", "l6z3.p3d", "l6z4.p3d", "l6z5.p3d",
+ "l7r1.p3d", "l7r2.p3d", "l7r3.p3d", "l7r4a.p3d", "l7r4b.p3d", "l7r6.p3d", "l7r7.p3d",
+ "l7z1.p3d", "l7z2.p3d", "l7z3.p3d", "l7z4.p3d", "l7z6.p3d", "l7z7.p3d" };
+
+ char* typeStr[ 4 ] = { "unsigned char", "unsigned short", "int", "TLUID" };
+ TLUID sectorIDs[ NameCount ];
+ for( int i = 0; i < NameCount; ++i )
+ {
+ sectorIDs[ i ] = tlEntity::MakeUID( sectorNames[ i ] );
+ }
+
+ // Check for dups in the lower order bits.
+ bool noDups = true;
+ int type = 0;
+ int mask = 0xFF;
+ for( int i = 0; ( i < NameCount - 1 ) && ( noDups ); ++i )
+ {
+ char first = (char)( sectorIDs[ i ] & mask );
+ for( int j = i + 1; j < NameCount; ++j )
+ {
+ char second = (char)( sectorIDs[ j ] & mask );
+ if( first == second )
+ {
+ noDups = false;
+ break;
+ }
+ }
+ }
+ if( !noDups )
+ {
+ ++type;
+ noDups = true;
+ mask = 0xFFFF;
+ for( int i = 0; ( i < NameCount - 1 ) && ( noDups ); ++i )
+ {
+ short first = (short)( sectorIDs[ i ] & mask );
+ for( int j = i + 1; j < NameCount; ++j )
+ {
+ short second = (short)( sectorIDs[ j ] & mask );
+ if( first == second )
+ {
+ noDups = false;
+ break;
+ }
+ }
+ }
+ }
+ if( !noDups )
+ {
+ ++type;
+ noDups = true;
+ mask = 0xFFFFFFFF;
+ for( int i = 0; ( i < NameCount - 1 ) && ( noDups ); ++i )
+ {
+ int first = (int)( sectorIDs[ i ] & mask );
+ for( int j = i + 1; j < NameCount; ++j )
+ {
+ int second = (int)( sectorIDs[ j ] & mask );
+ if( first == second )
+ {
+ noDups = false;
+ break;
+ }
+ }
+ }
+ }
+ if( !noDups )
+ {
+ ++type;
+ }
+
+ printf( "// Auto generated with SectorTable.\n" );
+ printf( "struct SectorMap\n{\n %s Sector;\n char CurIndex;\n};\n\n", typeStr[ type ] );
+ printf( "static const int NUM_SECTORS = %d;\n\n", NameCount );
+ printf( "SectorMap sSectorMap[ NUM_SECTORS ] = {\n" );
+ for( int i = 0; i < NameCount; ++i )
+ {
+ TLUID id = tlEntity::MakeUID( sectorNames[ i ] );
+ unsigned hi = (unsigned)( id >> 32 );
+ unsigned lo = (unsigned)( id & 0xFFFFFFFF );
+ printf( "{ 0x" );
+ switch( type )
+ {
+ case 0:
+ printf("%02X", lo & 0xFF );
+ break;
+ case 1:
+ printf("%04X", lo & 0xFFFF );
+ break;
+ case 2:
+ printf("%08X", lo );
+ break;
+ default:
+ printf( "%08X%08X", hi, lo );
+ break;
+ }
+ printf( ", 0 }%s //%s\n", i != NameCount -1 ? ", " : " };", sectorNames[ i ] );
+ }
+ return 0;
+} \ No newline at end of file
diff --git a/tools/SectorTable/SectorTable.sln b/tools/SectorTable/SectorTable.sln
new file mode 100644
index 0000000..c40d4c8
--- /dev/null
+++ b/tools/SectorTable/SectorTable.sln
@@ -0,0 +1,51 @@
+Microsoft Visual Studio Solution File, Format Version 7.00
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "toollib", "..\..\game\libs\pure3d\toollib\toollib.vcproj", "{A224C960-67EC-49C2-8171-9FA441C7634D}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SectorTable", "SectorTable.vcproj", "{B316572B-39EC-4EB1-B40D-E62D1B033F52}"
+EndProject
+Global
+ GlobalSection(SourceCodeControl) = preSolution
+ SccNumberOfProjects = 1
+ SccProjectUniqueName0 = ..\\..\\game\\libs\\pure3d\\toollib\\toollib.vcproj
+ SccProjectName0 = Perforce\u0020Project
+ SccLocalPath0 = ..\\..\\game\\libs\\pure3d\\toollib
+ SccProvider0 = MSSCCI:Perforce\u0020SCM
+ CanCheckoutShared = true
+ EndGlobalSection
+ GlobalSection(SolutionConfiguration) = preSolution
+ ConfigName.0 = Debug
+ ConfigName.1 = Release
+ ConfigName.2 = Tools Debug
+ ConfigName.3 = Tools Release
+ ConfigName.4 = Tune
+ EndGlobalSection
+ GlobalSection(ProjectDependencies) = postSolution
+ {B316572B-39EC-4EB1-B40D-E62D1B033F52}.0 = {A224C960-67EC-49C2-8171-9FA441C7634D}
+ EndGlobalSection
+ GlobalSection(ProjectConfiguration) = postSolution
+ {A224C960-67EC-49C2-8171-9FA441C7634D}.Debug.ActiveCfg = Debug|Win32
+ {A224C960-67EC-49C2-8171-9FA441C7634D}.Debug.Build.0 = Debug|Win32
+ {A224C960-67EC-49C2-8171-9FA441C7634D}.Release.ActiveCfg = Release|Win32
+ {A224C960-67EC-49C2-8171-9FA441C7634D}.Release.Build.0 = Release|Win32
+ {A224C960-67EC-49C2-8171-9FA441C7634D}.Tools Debug.ActiveCfg = Tools Debug|Win32
+ {A224C960-67EC-49C2-8171-9FA441C7634D}.Tools Debug.Build.0 = Tools Debug|Win32
+ {A224C960-67EC-49C2-8171-9FA441C7634D}.Tools Release.ActiveCfg = Tools Release|Win32
+ {A224C960-67EC-49C2-8171-9FA441C7634D}.Tools Release.Build.0 = Tools Release|Win32
+ {A224C960-67EC-49C2-8171-9FA441C7634D}.Tune.ActiveCfg = Tools Release|Win32
+ {A224C960-67EC-49C2-8171-9FA441C7634D}.Tune.Build.0 = Tools Release|Win32
+ {B316572B-39EC-4EB1-B40D-E62D1B033F52}.Debug.ActiveCfg = Debug|Win32
+ {B316572B-39EC-4EB1-B40D-E62D1B033F52}.Debug.Build.0 = Debug|Win32
+ {B316572B-39EC-4EB1-B40D-E62D1B033F52}.Release.ActiveCfg = Release|Win32
+ {B316572B-39EC-4EB1-B40D-E62D1B033F52}.Release.Build.0 = Release|Win32
+ {B316572B-39EC-4EB1-B40D-E62D1B033F52}.Tools Debug.ActiveCfg = Debug|Win32
+ {B316572B-39EC-4EB1-B40D-E62D1B033F52}.Tools Debug.Build.0 = Debug|Win32
+ {B316572B-39EC-4EB1-B40D-E62D1B033F52}.Tools Release.ActiveCfg = Release|Win32
+ {B316572B-39EC-4EB1-B40D-E62D1B033F52}.Tools Release.Build.0 = Release|Win32
+ {B316572B-39EC-4EB1-B40D-E62D1B033F52}.Tune.ActiveCfg = Release|Win32
+ {B316572B-39EC-4EB1-B40D-E62D1B033F52}.Tune.Build.0 = Release|Win32
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ EndGlobalSection
+ GlobalSection(ExtensibilityAddIns) = postSolution
+ EndGlobalSection
+EndGlobal
diff --git a/tools/SectorTable/SectorTable.vcproj b/tools/SectorTable/SectorTable.vcproj
new file mode 100644
index 0000000..be79730
--- /dev/null
+++ b/tools/SectorTable/SectorTable.vcproj
@@ -0,0 +1,137 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="SectorTable"
+ ProjectGUID="{B316572B-39EC-4EB1-B40D-E62D1B033F52}"
+ Keyword="Win32Proj">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="Debug"
+ IntermediateDirectory="Debug"
+ ConfigurationType="1"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\game\libs\pure3d\toollib\inc"
+ PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;RAD_PC;RAD_DEBUG;RAD_WIN32"
+ MinimalRebuild="TRUE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="TRUE"
+ DebugInformationFormat="4"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ OutputFile="$(OutDir)/SectorTable.exe"
+ LinkIncremental="2"
+ IgnoreDefaultLibraryNames=""
+ GenerateDebugInformation="TRUE"
+ ProgramDatabaseFile="$(OutDir)/SectorTable.pdb"
+ SubSystem="1"
+ TargetMachine="1"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="Release"
+ IntermediateDirectory="Release"
+ ConfigurationType="1"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ OmitFramePointers="TRUE"
+ AdditionalIncludeDirectories="..\..\game\libs\pure3d\toollib\inc"
+ PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ UsePrecompiledHeader="3"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="TRUE"
+ DebugInformationFormat="3"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ OutputFile="$(OutDir)/SectorTable.exe"
+ LinkIncremental="1"
+ GenerateDebugInformation="TRUE"
+ SubSystem="1"
+ OptimizeReferences="2"
+ EnableCOMDATFolding="2"
+ TargetMachine="1"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm">
+ <File
+ RelativePath="SectorTable.cpp">
+ </File>
+ <File
+ RelativePath="stdafx.cpp">
+ <FileConfiguration
+ Name="Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ UsePrecompiledHeader="1"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ UsePrecompiledHeader="1"/>
+ </FileConfiguration>
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl;inc">
+ <File
+ RelativePath="stdafx.h">
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/tools/SectorTable/stdafx.cpp b/tools/SectorTable/stdafx.cpp
new file mode 100644
index 0000000..0366889
--- /dev/null
+++ b/tools/SectorTable/stdafx.cpp
@@ -0,0 +1,8 @@
+// stdafx.cpp : source file that includes just the standard includes
+// SectorTable.pch will be the pre-compiled header
+// stdafx.obj will contain the pre-compiled type information
+
+#include "stdafx.h"
+
+// TODO: reference any additional headers you need in STDAFX.H
+// and not in this file
diff --git a/tools/SectorTable/stdafx.h b/tools/SectorTable/stdafx.h
new file mode 100644
index 0000000..ea18047
--- /dev/null
+++ b/tools/SectorTable/stdafx.h
@@ -0,0 +1,12 @@
+// stdafx.h : include file for standard system include files,
+// or project specific include files that are used frequently, but
+// are changed infrequently
+//
+
+#pragma once
+
+#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
+#include <stdio.h>
+#include <tchar.h>
+
+// TODO: reference additional headers your program requires here