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diff --git a/tools/worldbuilder/code/nodes/splinelocatornode.h b/tools/worldbuilder/code/nodes/splinelocatornode.h
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+//=============================================================================
+// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
+//
+// File: scriptlocatornode.h
+//
+// Description: Blahblahblah
+//
+// History: 16/05/2002 + Created -- Cary Brisebois
+//
+//=============================================================================
+
+#ifndef SPLINELOCATORNODE_H
+#define SPLINELOCATORNODE_H
+
+//========================================
+// Nested Includes
+//========================================
+#include "precompiled/PCH.h"
+
+//========================================
+// Forward References
+//========================================
+class tlDataChunk;
+
+//=============================================================================
+//
+// Synopsis: Blahblahblah
+//
+//=============================================================================
+
+class SplineLocatorNode : public MPxLocatorNode
+{
+public:
+ SplineLocatorNode();
+ virtual ~SplineLocatorNode();
+
+ static void* creator();
+
+ virtual void draw( M3dView& view,
+ const MDagPath& path,
+ M3dView::DisplayStyle displayStyle,
+ M3dView::DisplayStatus displayStatus
+ );
+ static MStatus initialize();
+ virtual void postConstructor();
+
+ //This is how you export one of these.
+ static tlDataChunk* Export( MObject& eventLocatorNode );
+
+ static MTypeId id;
+ static const char* stringId;
+
+ static const char* TRIGGERS_NAME_SHORT;
+ static const char* TRIGGERS_NAME_LONG;
+ static MObject sTriggers;
+
+ static const char* SPLINE_NAME_SHORT;
+ static const char* SPLINE_NAME_LONG;
+ static MObject sSpline;
+
+ static const char* CAMERA_NAME_SHORT;
+ static const char* CAMERA_NAME_LONG;
+ static MObject sCamera;
+
+ static const char* IS_COIN_SHORT;
+ static const char* IS_COIN_LONG;
+ static MObject sIsCoin;
+
+private:
+
+ static const int ACTIVE_COLOUR;
+ static const int INACTIVE_COLOUR;
+ static const float SCALE;
+
+ //Prevent wasteful constructor creation.
+ SplineLocatorNode( const SplineLocatorNode& eventlocatornode );
+ SplineLocatorNode& operator=( const SplineLocatorNode& eventlocatornode );
+};
+
+//******************************************************************************
+//
+// Inline Public Functions
+//
+//******************************************************************************
+
+//=============================================================================
+// SplineLocatorNode::creator
+//=============================================================================
+// Description: Comment
+//
+// Parameters: ()
+//
+// Return: void
+//
+//=============================================================================
+inline void* SplineLocatorNode::creator()
+{
+ return new SplineLocatorNode();
+}
+
+#endif //SPLINELOCATORNODE_H