#ifndef INTERSECTION_LOADER_H #define INTERSECTION_LOADER_H // Pure 3D #include <p3d/loadmanager.hpp> #include <p3d/p3dtypes.hpp> class IntersectionLoader : public tChunkHandler { public: IntersectionLoader(); virtual ~IntersectionLoader(); // P3D chunk loader. virtual tLoadStatus Load(tChunkFile* f, tEntityStore* store); // P3D chunk id. virtual bool CheckChunkID(unsigned id); virtual unsigned int GetChunkID(); private: // No copying or assignment. Declare but don't define. // IntersectionLoader( const IntersectionLoader& ); IntersectionLoader& operator= ( const IntersectionLoader& ); }; #endif