#ifndef LOCATOR_TYPES_H #define LOCATOR_TYPES_H //HEY, when you add a new type, make sure to add a string for it's name too!!! namespace LocatorType { enum Type { EVENT, SCRIPT, GENERIC, CAR_START, SPLINE, DYNAMIC_ZONE, OCCLUSION, INTERIOR_ENTRANCE, DIRECTIONAL, ACTION, FOV, BREAKABLE_CAMERA, STATIC_CAMERA, PED_GROUP, COIN, SPAWN_POINT, NUM_TYPES }; const char* const Name[NUM_TYPES] = { "Event", "Script", "Generic", "Car Start", "Spline", "Dynamic Zone", "Occlusion", "Interior Entrance", "Directional", "Action", "FOV", "Breakable Camera", "Static Camera", "Ped Group", "Coin", "Spawn Point" }; } #endif