#include #include Merchandise::Merchandise ( ) : Reward(), m_sellerType( INVALID_SELLER_TYPE ) { mCost =0; } Merchandise::Merchandise(char* name, int level, Reward::eRewardType type, eSellerType sellerType ) : Reward(name,level,type,eBlank), m_sellerType( sellerType ) { mCost=0; } Merchandise::~Merchandise ( ) { }