# Microsoft Developer Studio Project File - Name="Image2LUT" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 60000 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=Image2LUT - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "SetChunk.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "SetChunk.mak" CFG="Image2LUT - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Image2LUT - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "Image2LUT - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "Image2LUT" # PROP Scc_LocalPath "." CPP=snCl.exe RSC=rc.exe !IF "$(CFG)" == "Image2LUT - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /I "../perl" /I "../../game/libs/pure3d/toollib/inc" /I "../../game/libs/pure3d/constants" /I "../../game/libs/pure3d/toollib/chunks16/inc" /I "../../game/code/constants" /I "../../game/libs/radmath" /I "../../game/libs" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "P3DDEBUG" /D "P3DWIN95" /D "RAD_RELEASE" /D "RAD_WIN32" /D "RAD_PC" /YX /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=snBsc.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=snLink.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /nodefaultlib:"LIBC.lib" /out:"..\bin\CreateSetChunk.exe" # SUBTRACT LINK32 /nodefaultlib !ELSEIF "$(CFG)" == "Image2LUT - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../perl" /I "../../game/libs/pure3d/toollib/inc" /I "../../game/libs/pure3d/constants" /I "../../game/libs/pure3d/toollib/chunks16/inc" /I "../../game/libs/radmath" /I "../../game/code/constants" /I "../../game/libs" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "P3DDEBUG" /D "P3DWIN95" /D "RAD_DEBUG" /D "RAD_WIN32" /D "RAD_PC" /YX /FD /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=snBsc.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=snLink.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"LIBC.lib LIBCMTD.lib" /pdbtype:sept # SUBTRACT LINK32 /nodefaultlib !ENDIF # Begin Target # Name "Image2LUT - Win32 Release" # Name "Image2LUT - Win32 Debug" # Begin Group "Source" # PROP Default_Filter "*.cpp, *.c" # Begin Source File SOURCE=.\main.cpp # End Source File # Begin Source File SOURCE=.\Param.cpp # End Source File # Begin Source File SOURCE=.\version.cpp # End Source File # End Group # Begin Group "Include" # PROP Default_Filter "*.hpp, *.h" # Begin Source File SOURCE=.\Param.hpp # End Source File # Begin Source File SOURCE=.\version.hpp # End Source File # End Group # Begin Source File SOURCE=.\SetChunk.sc !IF "$(CFG)" == "Image2LUT - Win32 Release" # Begin Custom Build - ToolsParamCreator InputPath=.\SetChunk.sc InputName=SetChunk BuildCmds= \ ..\..\game\libs\pure3d\tools\commandline\bin\ToolsParamCreator -s $(InputName).sc "Param.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "Param.hpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "Image2LUT - Win32 Debug" # Begin Custom Build InputPath=.\SetChunk.sc InputName=SetChunk BuildCmds= \ ..\..\game\libs\pure3d\tools\commandline\bin\ToolsParamCreator -s $(InputName).sc "Param.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "Param.hpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ENDIF # End Source File # End Target # End Project