global proc AEWBLocatorSuppress( string $nodeName ) { editorTemplate -suppress "inputTranslate"; editorTemplate -suppress "input"; editorTemplate -suppress "caching"; editorTemplate -suppress "nodeState"; editorTemplate -suppress "visibility"; editorTemplate -suppress "intermediateObject"; editorTemplate -suppress "template"; editorTemplate -suppress "ghosting"; editorTemplate -suppress "instObjGroups"; editorTemplate -suppress "compInstObjGroups"; editorTemplate -suppress "castsShadows"; editorTemplate -suppress "receiveShadows"; editorTemplate -suppress "depthJitter"; editorTemplate -suppress "motionBlur"; editorTemplate -suppress "renderInfo"; editorTemplate -suppress "primaryVisibility"; editorTemplate -suppress "visibleInReflections"; editorTemplate -suppress "visibleInRefractions"; editorTemplate -suppress "geometryAntialiasingOverride"; editorTemplate -suppress "antialiasingLevel"; editorTemplate -suppress "shadingSamplesOverride"; editorTemplate -suppress "shadingSamples"; editorTemplate -suppress "maxShadingSamples"; editorTemplate -suppress "volumeSamplesOverride"; editorTemplate -suppress "volumeSamples"; editorTemplate -suppress "maxVisibilitySamplesOverride"; editorTemplate -suppress "maxVisibilitySamples"; editorTemplate -suppress "boundingBoxScale"; editorTemplate -suppress "drawOverride"; editorTemplate -suppress "useObjectColor"; editorTemplate -suppress "objectColor"; editorTemplate -suppress "intermediateObject"; editorTemplate -suppress "visibility"; editorTemplate -suppress "lodVisibility"; }