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#ifndef ACTION_NAMES_H_
#define ACTION_NAMES_H_
namespace ActionButton
{
const char* const ActionName[] =
{
"ToggleOnOff",
"ToggleReverse",
"PlayAnim",
"PlayAnimLoop",
"AutoPlayAnim",
"AutoPlayAnimLoop",
"AutoPlayAnimInOut",
"DestroyObject",
"PowerCoupling",
"UseVendingMachine",
"PrankPhone",
"SummonVehiclePhone",
"Doorbell",
"OpenDoor",
"TalkFood",
"TalkCollectible",
"TalkDialog",
"TalkMission",
"FoodSmall",
"FoodLarge",
"CollectorCard",
"AlienCamera",
"PlayOnce",
"AutomaticDoor",
"Wrench",
"Teleport",
"PurchaseCar",
"PurchaseSkin",
"Nitro"
};
const int ActionNameSize = ( sizeof(ActionButton::ActionName) / sizeof(ActionButton::ActionName[0]) );
const char* const ButtonName[] =
{
"NONE",
"LeftStickX",
"LeftStickY",
"Action",
"Jump",
"Dash",
"Attack",
"DPadUp",
"DPadDown",
"DPadLeft",
"DPadRight"
#ifdef RAD_WIN32
,"GetOutCar"
,"MouseLookLeft"
,"MouseLookRight"
#endif
};
const int ButtonNameListSize = ( sizeof(ActionButton::ButtonName) / sizeof(ActionButton::ButtonName[0]) );
};
#endif // ACTION_NAMES_H_
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