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global proc AEWBLocatorSuppress( string $nodeName )
{
  	editorTemplate -suppress "inputTranslate";
	editorTemplate -suppress "input";
	editorTemplate -suppress "caching";
	editorTemplate -suppress "nodeState";
	editorTemplate -suppress "visibility";
	editorTemplate -suppress "intermediateObject";
	editorTemplate -suppress "template";
	editorTemplate -suppress "ghosting";
    editorTemplate -suppress "instObjGroups";
    editorTemplate -suppress "compInstObjGroups";
    editorTemplate -suppress "castsShadows";
    editorTemplate -suppress "receiveShadows";
    editorTemplate -suppress "depthJitter";
    editorTemplate -suppress "motionBlur";
    editorTemplate -suppress "renderInfo";
    editorTemplate -suppress "primaryVisibility";
    editorTemplate -suppress "visibleInReflections";
    editorTemplate -suppress "visibleInRefractions";
    editorTemplate -suppress "geometryAntialiasingOverride";
    editorTemplate -suppress "antialiasingLevel";
    editorTemplate -suppress "shadingSamplesOverride";
    editorTemplate -suppress "shadingSamples";
    editorTemplate -suppress "maxShadingSamples";
    editorTemplate -suppress "volumeSamplesOverride";
    editorTemplate -suppress "volumeSamples";
    editorTemplate -suppress "maxVisibilitySamplesOverride";
    editorTemplate -suppress "maxVisibilitySamples";
    editorTemplate -suppress "boundingBoxScale"; 
    editorTemplate -suppress "drawOverride";
    editorTemplate -suppress "useObjectColor";
    editorTemplate -suppress "objectColor";
    editorTemplate -suppress "intermediateObject";
    editorTemplate -suppress "visibility";
    editorTemplate -suppress "lodVisibility";
}